petsc-users Digest, Vol 2, Issue 33

STEPHANE TCHOUANMO tchouanm at msn.com
Tue Mar 3 09:17:30 CST 2009


Ok Matt you're right. The SNES Solve is definitely at fault.
But still there's something i dont understand in the log summary i get. Take for example the one for the unsteady heat equation right after:

Event                Count      Time (sec)     Flops/sec                         --- Global ---  --- Stage ---   Total
                   Max Ratio  Max     Ratio   Max  Ratio  Mess   Avg len Reduct  %T %F %M %L %R  %T %F %M %L %R Mflop/s
------------------------------------------------------------------------------------------------------------------------

--- Event Stage 0: Main Stage

VecMDot               22 1.0 5.0474e-04 1.0 5.48e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  6  0  0  0   0  6  0  0  0   548
VecNorm               62 1.0 8.8694e-03 1.0 4.72e+07 1.0 0.0e+00 0.0e+00 0.0e+00  0  9  0  0  0   0  9  0  0  0    47
VecScale              32 1.0 3.8212e-04 1.0 2.83e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  2  0  0  0   0  2  0  0  0   283
VecCopy               81 1.0 1.1948e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
VecSet                88 1.0 8.4816e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
VecAXPY               10 1.0 1.8910e-04 1.0 3.57e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  1  0  0  0   0  1  0  0  0   357
VecWAXPY              10 1.0 2.6472e-04 1.0 1.27e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  1  0  0  0   0  1  0  0  0   127
VecMAXPY              32 1.0 1.0271e-03 1.0 4.14e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  9  0  0  0   0  9  0  0  0   414
VecAssemblyBegin      40 1.0 8.7160e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
VecAssemblyEnd        40 1.0 7.5617e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
VecScatterBegin       39 1.0 1.5163e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
VecNormalize          32 1.0 3.8553e-03 1.0 6.65e+07 1.0 0.0e+00 0.0e+00 0.0e+00  0  5  0  0  0   0  5  0  0  0    67
MatMult               22 1.0 1.5831e-02 1.0 2.16e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0 72  0  0  0   0 72  0  0  0   216
MatAssemblyBegin      30 1.0 6.5176e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
MatAssemblyEnd        30 1.0 1.2829e-02 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
MatZeroEntries         9 1.0 1.8313e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
SNESSolve             10 1.0 1.7674e+01 1.0 2.69e+05 1.0 0.0e+00 0.0e+00 3.0e+01 93100  0  0  0  94100  0  0 75     0
SNESLineSearch        10 1.0 3.7443e+00 1.0 4.51e+04 1.0 0.0e+00 0.0e+00 1.0e+01 20  4  0  0  0  20  4  0  0 25     0
SNESFunctionEval      20 1.0 7.2693e+00 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 2.0e+01 38  0  0  0  0  39  0  0  0 50     0
SNESJacobianEval      10 1.0 1.0367e+01 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 1.0e+01 55  0  0  0  0  55  0  0  0 25     0
KSPGMRESOrthog        22 1.0 1.4277e-03 1.0 3.88e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0 12  0  0  0   0 12  0  0  0   388
KSPSetup              10 1.0 1.3128e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
KSPSolve              10 1.0 2.8431e-02 1.0 1.57e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0 94  0  0  0   0 94  0  0  0   157
PCSetUp               10 1.0 2.5831e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
PCApply               32 1.0 5.7973e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
------------------------------------------------------------------------------------------------------------------------

Memory usage is given in bytes:

Object Type          Creations   Destructions   Memory  Descendants' Mem.

--- Event Stage 0: Main Stage

           Index Set    40             40     548800     0
                 Vec   167            153    4198932     0
         Vec Scatter    40             40          0     0
              Matrix     1              0          0     0
                SNES    10              9       1116     0
       Krylov Solver    10              9     151920     0
      Preconditioner    10              9          0     0
              Viewer     1              0          0     0
========================================================================================================================

Now it says SNESSolve takes 93% of the main stage, right? 
In that case what does is mean the 20% for SNESLinesearch, 38% for SNESFunctionEval and 55% for SNESJacobianEval? It cant be percentages of the main stage or of the SNESSolve. Do you have an idea?

Actually to answer your question, what is long is the first Newton iteration in the first time step and a debugging in DDD shows it too. So with the log summary i get, its obviously due to SNESSolve with Residual and Jacobian evaluations.
Here is a part of my Jacobian and Residual computation routine in LibMesh for the basic Laplacian (- \Delta u = f ). Its called 'compute_jacobian' and 'compute_residual' respectively. Could you please look at it quickly and tell me if you see at first look something strange?


  void compute_jacobian (const NumericVector<Number>& soln,
                 SparseMatrix<Number>&  jacobian)
  {
    EquationSystems &es = *_equation_system;
  
    const MeshBase& mesh = es.get_mesh();
  
    NonlinearImplicitSystem& system = 
      es.get_system<NonlinearImplicitSystem>("dc");
        
    const DofMap& dof_map = system.get_dof_map();
  
    // Define the finite volume 
    FV fv;
     
    MeshBase::const_element_iterator       el     = mesh.active_local_elements_begin();
    const MeshBase::const_element_iterator end_el = mesh.active_local_elements_end();

    // The loop on every simplex
    for ( ; el != end_el; ++el)
    {
     const Elem* elem = *el;
  
     dof_map.dof_indices (elem, dof_indices);
  
     fv.reinit(elem);

     n_dofs = dof_indices.size(); // = 4 for a hex
  
     Ke.resize (n_dofs, n_dofs);

     // Assemble the elementary matrix for the Laplacian problem (size 4*4)        
     Ke=fv.elmmat(perm);

     dof_map.constrain_element_matrix (Ke, dof_indices);
    
     // Adds the small matrix Ke to the Jacobian
     jacobian.add_matrix (Ke, dof_indices);
    }
  }

  void compute_residual (const NumericVector<Number>& soln,
                 NumericVector<Number>& residual)
  {
    EquationSystems &es = *_equation_system;
  
    const MeshBase& mesh = es.get_mesh();
  
    NonlinearImplicitSystem& system = 
      es.get_system<NonlinearImplicitSystem>("dc");
    
    const DofMap& dof_map = system.get_dof_map();
    
    // Define the finite volume 
    FV fv;

    residual.zero();
  
    MeshBase::const_element_iterator       el     = mesh.active_local_elements_begin();
    const MeshBase::const_element_iterator end_el = mesh.active_local_elements_end();

   // The loop on every simplex
   for ( ; el != end_el; ++el)
   {
      const Elem* elem = *el;
      dof_map.dof_indices (elem, dof_indices);
  
      fv.reinit(elem);
      n_dofs = dof_indices.size(); // = 4 for a hex
      Se.resize (n_dofs);
 
      // Compute the solution from the previous Newton iterate
      for (unsigned int l=0; l<n_dofs; l++)
        Se(l) = soln(dof_indices[l]);

     Re.resize (n_dofs);
        
     elmMat=fv.elmmat(perm);

    for (unsigned int i=0; i<n_dofs; i++)
    {
      vol=fv.elmvolume(i); 
      xyz=elem->point(i);

      Re(i) = vol*(xyz(0)-0.5) ; 
               
      for (unsigned int j=0; j<n_dofs; j++)  
      Re(i) += elmMat(i,j)*Se(j) ;
    }              
    dof_map.constrain_element_vector (Re, dof_indices);
    residual.add_vector (Re, dof_indices);
   }
  }


and thats it!

What amazes me is that i always get the right solution after resolution.

Thanks a lot.

Stephane






Date: Tue, 3 Mar 2009 08:15:15 -0600
Subject: Re: petsc-users Digest, Vol 2, Issue 33
From: knepley at gmail.com
To: petsc-users at mcs.anl.gov
CC: tchouanm at msn.com

On Tue, Mar 3, 2009 at 7:54 AM, STEPHANE TCHOUANMO <tchouanm at msn.com> wrote:






Hi all,

thank you Barry for the indication you gave me.


As a matter of fact, i verified my jacobian and function evaluation again and again but i really dont see anything wrong in it. 

So i came back to the basic Laplacian problem (- \Delta u = f ) in the unit cube discretized in regular hexes. The numerical scheme i use is a vertex-centred finite volume scheme.

The solution i get is correct compared to the exact solution (of second order) and i know my jacobian and residual evalutions are correct. But here is the log out i get.



Event                Count      Time (sec)     Flops/sec                         --- Global ---  --- Stage ---   Total
                   Max Ratio  Max     Ratio   Max  Ratio  Mess   Avg len Reduct  %T %F %M %L %R  %T %F %M %L %R Mflop/s

------------------------------------------------------------------------------------------------------------------------

--- Event Stage 0: Main Stage

VecMDot               71 1.0 2.9587e-02 1.0 6.23e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0 25  0  0  0   0 25  0  0  0   623

VecNorm               77 1.0 3.3638e-02 1.0 4.24e+07 1.0 0.0e+00 0.0e+00 0.0e+00  0  2  0  0  0   0  2  0  0  0    42
VecScale              74 1.0 2.1052e-03 1.0 3.26e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  1  0  0  0   0  1  0  0  0   326

VecCopy               80 1.0 3.4863e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
VecSet                 9 1.0 2.0776e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0

VecAXPY                5 1.0 2.3208e-04 1.0 3.99e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0   399
VecWAXPY               1 1.0 6.6995e-05 1.0 1.38e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0   138

VecMAXPY              74 1.0 3.8138e-02 1.0 5.18e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0 27  0  0  0   0 27  0  0  0   518
VecAssemblyBegin       4 1.0 9.8636e-06 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0

VecAssemblyEnd         4 1.0 6.9494e-06 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
VecScatterBegin        3 1.0 3.0706e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0

VecNormalize          74 1.0 3.4648e-02 1.0 5.88e+07 1.0 0.0e+00 0.0e+00 0.0e+00  0  3  0  0  0   0  3  0  0  0    59
MatMult               73 1.0 1.4618e-01 1.0 2.22e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0 45  0  0  0   0 45  0  0  0   222

MatAssemblyBegin       2 1.0 6.9899e-06 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
MatAssemblyEnd         2 1.0 6.1999e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0

SNESSolve              1 1.0 6.7333e+01 1.0 1.08e+06 1.0 0.0e+00 0.0e+00 3.0e+00 99100  0  0100  99100  0  0100     1
SNESLineSearch         1 1.0 5.1989e-01 1.0 8.91e+04 1.0 0.0e+00 0.0e+00 1.0e+00  1  0  0  0 33   1  0  0  0 33     0

SNESFunctionEval       2 1.0 1.0441e+00 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 2.0e+00  2  0  0  0 67   2  0  0  0 67     0
SNESJacobianEval       1 1.0 6.6026e+01 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 1.0e+00 97  0  0  0 33  97  0  0  0 33     0

KSPGMRESOrthog        71 1.0 6.5884e-02 1.0 5.60e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0 51  0  0  0   0 51  0  0  0   560
KSPSetup               1 1.0 2.2203e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0

KSPSolve               1 1.0 2.6036e-01 1.0 2.80e+08 1.0 0.0e+00 0.0e+00 0.0e+00  0100  0  0  0   0100  0  0  0   280
PCSetUp                1 1.0 7.9495e-06 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0

PCApply               74 1.0 3.6445e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00  0  0  0  0  0   0  0  0  0  0     0
------------------------------------------------------------------------------------------------------------------------


Memory usage is given in bytes:

Object Type          Creations   Destructions   Memory  Descendants' Mem.

--- Event Stage 0: Main Stage

           Index Set     3              3     111792     0

                 Vec    44              3     223596     0
         Vec Scatter     3              3          0     0
              Matrix     1              0          0     0
                SNES     1              0          0     0

       Krylov Solver     1              0          0     0
      Preconditioner     1              0          0     0
              Viewer     2              0          0     0
                Draw     1              0          0     0

========================================================================================================================
Average time to get PetscTime(): 1.60268e-06


This shows that the Jacobian evaluation takes 97% of time and the residual just 2% in the SNESSolve. But if you look at the total MFlops, you can see that its null(i guess very low) for these phases. What seems to be long is the part in red concerning Vector manips. You can even see at the end that the most memory use is in Index set and Vec.

This analysis does not make sense. If you add all the time spent in the Vec operations (in red), it is less than 1/100 of the time in the
SNES Solve. There is obviously a problem in that routine, if there is indeed a problem. Do you have a model of the computation that

says that this time is too long?

  Matt
 -- 
What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.

-- Norbert Wiener

_________________________________________________________________
News, entertainment and everything you care about at Live.com. Get it now!
http://www.live.com/getstarted.aspx
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.mcs.anl.gov/pipermail/petsc-users/attachments/20090303/61da7778/attachment-0001.htm>


More information about the petsc-users mailing list