[MOAB-dev] MOAB insights?
Nico Schlömer
nico.schloemer at gmail.com
Thu Oct 29 15:37:44 CDT 2015
Absolutely!
I'm interested to see
* how I/O works,
* how edges/faces arecreated,
* how relationships are queried (Which cells does this face border on?
Which nodes does this cell have? etc)
If there's an example in the sources, I'd be more than happy to look at
that, too, of course.
Cheers,
Nico
On Thu, Oct 29, 2015 at 9:19 PM Grindeanu, Iulian R. <iulian at mcs.anl.gov>
wrote:
>
> ------------------------------
> *From:* Nico Schlömer [nico.schloemer at gmail.com]
> *Sent:* Thursday, October 29, 2015 12:45 PM
> *To:* Grindeanu, Iulian R.; moab-dev at mcs.anl.gov
> *Subject:* Re: [MOAB-dev] MOAB insights?
>
> > what means long for you, and what is the size of the mesh on one
> > rank? what is a cell for you? a polyhedra or a
> > tet/hex/prism/quad/triangle?
>
> For me, long means (much) longer than the actual (linear) solver in the
> end. On a test cube [1] of 140k tets and 27k nodes, creating edges takes
> about one minutes, faces about two (on one core that is). The linear solver
> in the end takes about seven seconds.
>
> hmmm, that is too long, indeed.
>
> For moab, creating the edges and/or faces for that size of a mesh is on
> the order of seconds, on a laptop
>
> I will write a small example if you are interested
>
>
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