[MOAB-dev] commit/MOAB: janehu: Added missing info for moab user's manual.

commits-noreply at bitbucket.org commits-noreply at bitbucket.org
Wed Sep 11 13:41:13 CDT 2013


1 new commit in MOAB:

https://bitbucket.org/fathomteam/moab/commits/41251be6c646/
Changeset:   41251be6c646
Branch:      master
User:        janehu
Date:        2013-09-11 20:37:05
Summary:     Added missing info for moab user's manual.

Affected #:  2 files

diff --git a/doc/MOAB-UG.doc b/doc/MOAB-UG.doc
index 5cf591c..b7668b8 100644
Binary files a/doc/MOAB-UG.doc and b/doc/MOAB-UG.doc differ

diff --git a/doc/UG/moabUG.h b/doc/UG/moabUG.h
index a6a6f4a..8f4a6be 100644
--- a/doc/UG/moabUG.h
+++ b/doc/UG/moabUG.h
@@ -895,7 +895,7 @@ Note that using the iMesh interface from Fortran-based applications requires a c
 
   \section representation 8.Structured Mesh Representation
 
-A structured mesh is defined as a D-dimensional mesh whose interior vertices have 2D connected edges.   Structured mesh can be stored without connectivity, if certain information is kept about the parametric space of each structured block of mesh.  MOAB can represent structured mesh with implicit connectivity, saving approximately 57% of the storage cost compared to an unstructured representation<sup>7</sup>.  Since connectivity must be computed on the fly, these queries execute a bit slower than those for unstructured mesh.  More information on the theory behind MOAB's structured mesh representation can be found in 
+A structured mesh is defined as a D-dimensional mesh whose interior vertices have 2D connected edges.   Structured mesh can be stored without connectivity, if certain information is kept about the parametric space of each structured block of mesh.  MOAB can represent structured mesh with implicit connectivity, saving approximately 57% of the storage cost compared to an unstructured representation<sup>7</sup>.  Since connectivity must be computed on the fly, these queries execute a bit slower than those for unstructured mesh.  More information on the theory behind MOAB's structured mesh representation can be found in “MOAB-SD: Integrated structured and unstructured mesh representation”[17].
 
 Currently, MOAB's structured mesh representation can only be used by creating structured mesh at runtime; that is, structured mesh is saved/restored in an unstructured format in MOAB's HDF5-based native save format.  For more details on how to use MOAB's structured mesh representation, see the scdseq_test.cpp source file in the test/ directory.

Repository URL: https://bitbucket.org/fathomteam/moab/

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