[Swift-user] Cray XE6:: Swift appears to wait till nodes are empty before submitting new jobs.
Lorenzo Pesce
lpesce at uchicago.edu
Fri Jan 4 12:21:36 CST 2013
David,
Thanks a lot for your reply.
It is not an iterative call.
I talked with Mike about it and I think that he solved the problem (I still need to test that):
<profile namespace="globus" key="maxTime">172800</profile>
<profile namespace="globus" key="maxwalltime">47:50:00</profile>
prevented the second app to be send in the same coaster because there was not enough time given the maxwalltime setting.
I just realized how different the app times actually are. Can you point me to where I can figure out how to instruct the swift that different apps have different maxwalltimes and can run a different number of jobs per node?
I might have asked this question already, I know... I slowly make progress through the coding of all the apps I have to write.
Thanks a lot,
Lorenzo
On Jan 4, 2013, at 12:05 PM, David Kelly wrote:
> Lorenzo,
>
> Could you please show an example of how you are trying to do this? Are you using iterate?
>
> ----- Original Message -----
>> From: "Lorenzo Pesce" <lpesce at uchicago.edu>
>> To: swift-user at ci.uchicago.edu
>> Cc: "Joe Urbanski" <jurbanski at ci.uchicago.edu>
>> Sent: Thursday, January 3, 2013 3:48:31 PM
>> Subject: [Swift-user] Cray XE6:: Swift appears to wait till nodes are empty before submitting new jobs.
>> I am making some small tests of sequential jobs and it seems like once
>> step 1 is finished, step 2 doesn't start until enough step 1s have
>> completed.
>> I assumed that swift would be able to send a jobs to a node before
>> completion.
>> Does it have to do with submission settings?
>>
>> Lorenzo
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