[Swift-devel] Extra jobs in coaster runs?

Michael Wilde wilde at mcs.anl.gov
Sun Nov 13 20:16:49 CST 2011


Ah, cool - makes sense, sounds good.

I'll file a ticket to document this.

- Mike

----- Original Message -----
> From: "Mihael Hategan" <hategan at mcs.anl.gov>
> To: "Michael Wilde" <wilde at mcs.anl.gov>
> Cc: "Swift Devel" <swift-devel at ci.uchicago.edu>
> Sent: Sunday, November 13, 2011 6:12:31 PM
> Subject: Re: Extra jobs in coaster runs?
> On Sun, 2011-11-13 at 20:00 -0600, Michael Wilde wrote:
> > Mihael, ALl,
> >
> > I noticed in hunting down the beagle bug that we're getting
> > "spurious"
> > jobs submitted, seemingly at the end of a coaster run. FOr example,
> > after running 1000 simple cats, I see these two extra in cleanup
> > state: in the run below 51903 and 51905 were the "main" job that ran
> > my app() calls. 1 app call for 51903, 1000 for 51905.
> >
> > Then as these scripts terminate, it seems that some weird (cleanup)?
> > job gets sent, with the jobname "cog-000000".
> >
> > If that is indeed cleanup, any idea why it gets sent as a separate
> > job
> > instead of doing the cleanup action as part of the existing coaster
> > block? In that case can we avoid having to wait on another queued
> > job
> > to finish the script?
> 
> The cleanup jobs are actually sent as batch jobs, so swift doesn't
> wait
> for them.
> 
> Mihael

-- 
Michael Wilde
Computation Institute, University of Chicago
Mathematics and Computer Science Division
Argonne National Laboratory




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