[Swift-devel] Expected behavior for scheduler slow-start with	coasters?
    Mihael Hategan 
    hategan at mcs.anl.gov
       
    Mon Apr  6 17:08:23 CDT 2009
    
    
  
On Mon, 2009-04-06 at 17:00 -0500, Michael Wilde wrote:
> We are seeing the following on Ranger:
> 
> Swift has 2 coaster jobs running in SGE, coastersPerNode is set to 16, 
> yet it seems to be doing "slow start" as if it doesnt know that it ca 
> quickly fill the available coaster slots.
Right. Swift doing a slow start is a given.
Coasters allocating more workers than needed is the issue.
    
    
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