[Swift-devel] Expected behavior for scheduler slow-start with coasters?
Mihael Hategan
hategan at mcs.anl.gov
Mon Apr 6 17:08:23 CDT 2009
On Mon, 2009-04-06 at 17:00 -0500, Michael Wilde wrote:
> We are seeing the following on Ranger:
>
> Swift has 2 coaster jobs running in SGE, coastersPerNode is set to 16,
> yet it seems to be doing "slow start" as if it doesnt know that it ca
> quickly fill the available coaster slots.
Right. Swift doing a slow start is a given.
Coasters allocating more workers than needed is the issue.
More information about the Swift-devel
mailing list