[Swift-devel] Expected behavior for scheduler slow-start with coasters?

Mihael Hategan hategan at mcs.anl.gov
Mon Apr 6 17:08:23 CDT 2009


On Mon, 2009-04-06 at 17:00 -0500, Michael Wilde wrote:
> We are seeing the following on Ranger:
> 
> Swift has 2 coaster jobs running in SGE, coastersPerNode is set to 16, 
> yet it seems to be doing "slow start" as if it doesnt know that it ca 
> quickly fill the available coaster slots.

Right. Swift doing a slow start is a given.

Coasters allocating more workers than needed is the issue.





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