[Swift-devel] 0.7rc1 + local coasters + communicado

Ben Clifford benc at hawaga.org.uk
Mon Nov 3 20:32:31 CST 2008



I just tried running coasters on communicado submitting locally. Several 
times in a row its got stuck like this for at least 12 minutes: (with 
different numbers of completed and active jobs, but around this many...)

> Progress:  Selecting site:978 Active:4 Finished successfully:18

This is running with tests/sites/coasters/coaster-local.xml with 
tests-sites/run-site modified to run 066-many.swift

The same runs ok on my laptop repeatedly.

I haven't dug any further.
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