[Swift-devel] 0.7rc1 + local coasters + communicado
Ben Clifford
benc at hawaga.org.uk
Mon Nov 3 20:32:31 CST 2008
I just tried running coasters on communicado submitting locally. Several
times in a row its got stuck like this for at least 12 minutes: (with
different numbers of completed and active jobs, but around this many...)
> Progress: Selecting site:978 Active:4 Finished successfully:18
This is running with tests/sites/coasters/coaster-local.xml with
tests-sites/run-site modified to run 066-many.swift
The same runs ok on my laptop repeatedly.
I haven't dug any further.
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