[petsc-users] Ainsworth formula to solve saddle point problems / preconditioner for shell matrices

Barry Smith bsmith at petsc.dev
Thu Oct 8 15:59:51 CDT 2020


  Olivier

  I am working on extending the routines now and hopefully push a branch you can try fairly soon.

  Barry


> On Oct 8, 2020, at 3:07 PM, Jed Brown <jed at jedbrown.org> wrote:
> 
> Olivier Jamond <olivier.jamond at cea.fr> writes:
> 
>>>    Given the structure of C it seems you should just explicitly construct Sp and use GAMG (or other preconditioners, even a direct solver) directly on Sp. Trying to avoid explicitly forming Sp will give you a much slower performing solving for what benefit? If C was just some generic monster than forming Sp might be unrealistic but in your case CCt is is block diagonal with tiny blocks which means (C*Ct)^(-1) is block diagonal with tiny blocks (the blocks are the inverses of the blocks of (C*Ct)).
>>> 
>>>     Sp = Ct*C  + Qt * S * Q = Ct*C  +  [I - Ct * (C*Ct)^(-1)*C] S [I - Ct * (C*Ct)^(-1)*C]
>>> 
>>> [Ct * (C*Ct)^(-1)*C] will again be block diagonal with slightly larger blocks.
>>> 
>>> You can do D = (C*Ct) with MatMatMult() then write custom code that zips through the diagonal blocks of D inverting all of them to get iD then use MatPtAP applied to C and iD to get Ct * (C*Ct)^(-1)*C then MatShift() to include the I then MatPtAP or MatRAR to get [I - Ct * (C*Ct)^(-1)*C] S [I - Ct * (C*Ct)^(-1)*C]  then finally MatAXPY() to get Sp. The complexity of each of the Mat operations is very low because of the absurdly simple structure of C and its descendants.   You might even be able to just use MUMPS to give you the explicit inv(C*Ct) without writing custom code to get iD.
>> 
>> At this time, I didn't manage to compute iD=inv(C*Ct) without using 
>> dense matrices, what may be a shame because all matrices are sparse . Is 
>> it possible?
>> 
>> And I get no idea of how to write code to manually zip through the 
>> diagonal blocks of D to invert them...
> 
> You could use MatInvertVariableBlockDiagonal(), which should perhaps return a Mat instead of a raw array.
> 
> If you have constant block sizes, MatInvertBlockDiagonalMat will return a Mat.



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