[petsc-users] error handling
Dave May
dave.mayhem23 at gmail.com
Mon Jan 20 13:11:24 CST 2020
On Mon 20. Jan 2020 at 19:47, Sam Guo <sam.guo at cd-adapco.com> wrote:
> Can I assume if there is MatCreat or VecCreate, I should clean up the
> memory myself?
>
Yes. You will need to call the matching Destroy function.
> On Mon, Jan 20, 2020 at 10:45 AM Sam Guo <sam.guo at cd-adapco.com> wrote:
>
>> I only include the first few lines of SLEPc example. What about following
>> ierr = MatCreate(PETSC_COMM_WORLD,&A);CHKERRQ(ierr);
>> ierr = MatSetSizes(A,PETSC_DECIDE,PETSC_DECIDE,n,n);CHKERRQ(ierr);
>> Is there any memory lost?
>>
>> On Mon, Jan 20, 2020 at 10:41 AM Dave May <dave.mayhem23 at gmail.com>
>> wrote:
>>
>>>
>>>
>>> On Mon 20. Jan 2020 at 19:39, Sam Guo <sam.guo at cd-adapco.com> wrote:
>>>
>>>> I don't have a specific case yet. Currently every call of PETSc is
>>>> checked. If ierr is not zero, print the error and return. For example,
>>>> Mat A; /* problem matrix */
>>>> EPS eps; /* eigenproblem solver context */
>>>> EPSType type;
>>>> PetscReal error,tol,re,im;
>>>> PetscScalar kr,ki; Vec xr,xi; 25
>>>> PetscInt n=30,i,Istart,Iend,nev,maxit,its,nconv;
>>>> PetscErrorCode ierr;
>>>> ierr = SlepcInitialize(&argc,&argv,(char*)0,help);CHKERRQ(ierr);
>>>> ierr = PetscOptionsGetInt(NULL,NULL,"-n",&n,NULL);CHKERRQ(ierr);
>>>> ierr = PetscPrintf(PETSC_COMM_WORLD,"\n1-D Laplacian Eigenproblem,
>>>> n=%D\n\n",n);CHKERRQ(ierr);
>>>>
>>>> I am wondering if the memory is lost by calling CHKERRQ.
>>>>
>>>
>>> No.
>>>
>>>
>>>
>>>> On Mon, Jan 20, 2020 at 10:14 AM Dave May <dave.mayhem23 at gmail.com>
>>>> wrote:
>>>>
>>>>>
>>>>>
>>>>> On Mon 20. Jan 2020 at 19:11, Sam Guo <sam.guo at cd-adapco.com> wrote:
>>>>>
>>>>>> Dear PETSc dev team,
>>>>>> If PETSc function returns an error, what's the correct way to
>>>>>> clean PETSc?
>>>>>>
>>>>>
>>>>> The answer depends on the error message reported. Send the complete
>>>>> error message and a better answer can be provided.
>>>>>
>>>>> Particularly how to clean up the memory?
>>>>>>
>>>>>
>>>>> Totally depends on the objects which aren’t being freed. You need to
>>>>> provide more information
>>>>>
>>>>> Thanks
>>>>> Dave
>>>>>
>>>>>
>>>>>> Thanks,
>>>>>> Sam
>>>>>>
>>>>>
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