[petsc-users] GAMG
Jeremy Theler
jeremy at seamplex.com
Fri Oct 28 08:38:43 CDT 2016
>
> If I do not call PCSetCoordinates() the error goes away but
> convergence
> is slow.
> Is it possible that your coordinates lie on a 2D surface? All this
> does is make the 6 basis vectors
> for translations and rotations. You can just make these yourself and
> call MatSetNearNullSpace()
> and see what you get.
>
No, they do not lie on a 2D surface :-/
Sorry but I did not get the point about the 6 basis vectors and
MatSetNearNullSpace().
--
jeremy
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