changes to SNES
Lisandro Dalcin
dalcinl at gmail.com
Fri Aug 31 16:59:18 CDT 2007
Barry, Matt
Do you know/remember why SNES has both
1- "vec_sol", and "vec_sol_always"
2 - "vec_func", and "vec_func_always"
Is this extrictly needed? Do you remember some corner case needing this?
On 8/31/07, Barry Smith <bsmith at mcs.anl.gov> wrote:
>
> Lisandro,
>
> The changes sound fine for petsc-dev, improving the
> reference counting. But this is too large a change for a patch.
> Patches are supposed to be minimulistic changes that fix particular
> problems that are impacting end users.
>
> Barry
>
> On Fri, 31 Aug 2007, Lisandro Dalcin wrote:
>
> > There are some things broken in SNES, and others that could be
> > improved. In particular, I am going to make sure SNES take ownership
> > and correctly manage reference counting of all the user provided
> > vectors, that is:
> >
> > - function vector (passed in SNESSetFunction)
> > - solution vector (passed in SNESSolve/SNESSetSolution)
> > - afine vector (passed in SNESSolve/SNESSetRhs)
> >
> > All this is similar to what I did in the past for KSP
> >
> > I almost sure all those changes are completelly backward compatible.
> > For example, the user was in charge of calling VecDestroy() with the
> > provided function vector, but after calling SNESSolve. Now, users are
> > able to call it after SNESSetFunction is called, so they do not need
> > to mantain a reference to the function vector. The same applies to
> > solution and afine vectors.
> >
> > So I want to ask you: can I push this in release-2.3.3?
> >
> >
> >
> >
>
>
--
Lisandro Dalcín
---------------
Centro Internacional de Métodos Computacionales en Ingeniería (CIMEC)
Instituto de Desarrollo Tecnológico para la Industria Química (INTEC)
Consejo Nacional de Investigaciones Científicas y Técnicas (CONICET)
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