[MOAB-dev] boundary nodes on parallel mesh

Nico Schlömer nico.schloemer at gmail.com
Sun Nov 1 22:16:02 CST 2015


The issue is not understanding what's supposed to happen, but how to make
it happen. I'm sure if I code this myself, I'll make mistakes. Something I
could just copy-and-paste would prevent that.

--Nico

On Mon, Nov 2, 2015 at 3:35 AM Timothy Tautges <
timothy.tautges at cd-adapco.com> wrote:

> Draw an example out on paper with a ghost layer and mark shared, skin, etc
> and it will be clear.
> On Nov 1, 2015 7:45 PM, "Nico Schlömer" <nico.schloemer at gmail.com> wrote:
>
>> Yes, that would be much appreciated! (I don't understand from the thread
>> [1] what exactly the solution is. People talk about a fork of sorts, shared
>> and owned filtering etc. A piece of code in the FAQs would help.)
>>
>> By the way, where do I find the FAQs? :)
>>
>> --Nico
>>
>> [1] http://lists.mcs.anl.gov/pipermail/moab-dev/2013/005509.html
>>
>> On Mon, Nov 2, 2015 at 2:40 AM Timothy Tautges <
>> timothy.tautges at cd-adapco.com> wrote:
>>
>>> Moab folks, this should be put in the faq if it isn't there already.
>>> On Nov 1, 2015 7:38 PM, "Timothy Tautges" <timothy.tautges at cd-adapco.com>
>>> wrote:
>>>
>>>> I think that's still the way.
>>>>
>>>> - tim
>>>> On Nov 1, 2015 7:27 PM, "Nico Schlömer" <nico.schloemer at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi everyone,
>>>>>
>>>>> As I'm diving deeper into MOAB, more questions pop up. Right now: I
>>>>> need to loop over the actual physical boundary of a parallel mesh and get
>>>>> the node IDs and their coordinates.
>>>>>
>>>>> I found an old mailing list thread on the topic [1], but I'm not sure
>>>>> it was conclusive. What's the current best practice here?
>>>>>
>>>>> Cheers,
>>>>> Nico
>>>>>
>>>>> [1] http://lists.mcs.anl.gov/pipermail/moab-dev/2013/005509.html
>>>>>
>>>>
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