[MOAB-dev] MOAB insights?
Nico Schlömer
nico.schloemer at gmail.com
Thu Oct 29 08:16:35 CDT 2015
Hi everyone,
I'm about to consider switching a larger application of mine over from STK
(which I'm very unhappy with) to MOAB (the development experience of which
has been great).
Before tackling that task, I'd like to get your expert insight on a bunch
of things:
* What data types does MOAB support. (I'm looking for something that can be
visualized easily, i.e., I want standards. :)
* How does MOAB treat parallel I/O?
* In MOAB's notion of meshes, is it possible to generate edges or faces
from purely point/cell input data?
Cheers,
Nico
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