[MOAB-dev] commit/MOAB: 2 new changesets

commits-noreply at bitbucket.org commits-noreply at bitbucket.org
Wed Jul 10 09:50:34 CDT 2013


2 new commits in MOAB:

https://bitbucket.org/fathomteam/moab/commits/931ec7fbdb30/
Changeset:   931ec7fbdb30
Branch:      None
User:        rajeeja
Date:        2013-07-10 16:50:09
Summary:     fix example direct access

Affected #:  1 file

diff --git a/examples/DirectAccessWithHoles.cpp b/examples/DirectAccessWithHoles.cpp
index 524c30f..1917b09 100644
--- a/examples/DirectAccessWithHoles.cpp
+++ b/examples/DirectAccessWithHoles.cpp
@@ -1,14 +1,14 @@
-/** @example DirectAccess.cpp \n
+/** @example DirectAccessWithHoles.cpp \n
  * \brief Use direct access to MOAB data to avoid calling through API \n
  *
  * This example creates a 1d row of quad elements, with a user-specified number of "holes" (missing quads) in the row:
- *
+ * \verbatim
  *  ----------------------      ----------------------      --------
  *  |      |      |      |      |      |      |      |      |      |       
  *  |      |      |      |(hole)|      |      |      |(hole)|      | ...
  *  |      |      |      |      |      |      |      |      |      |
  *  ----------------------      ----------------------      --------
- *
+ * \endverbatim
  * This makes (nholes+1) contiguous runs of quad handles in the handle space
  * This example shows how to use the xxx_iterate functions in MOAB (xxx = coords, connect, tag, adjacencies) to get 
  * direct pointer access to MOAB internal storage, which can be used without calling through the MOAB API.


https://bitbucket.org/fathomteam/moab/commits/c8aa8bfea5b0/
Changeset:   c8aa8bfea5b0
Branch:      master
User:        rajeeja
Date:        2013-07-10 16:50:21
Summary:     fix example direct access

Affected #:  1 file

diff --git a/examples/DirectAccessNoHoles.cpp b/examples/DirectAccessNoHoles.cpp
index 340efae..55ab279 100644
--- a/examples/DirectAccessNoHoles.cpp
+++ b/examples/DirectAccessNoHoles.cpp
@@ -7,13 +7,13 @@
  * and vertex to quad adjacency lists.  This allows applications to access this data directly
  * without going through MOAB's API.  In cases where the mesh is not changing (or only mesh
  * vertices are moving), this can save significant execution time in applications.
- *
+ * \verbatim
  *  ----------------------
  *  |      |      |      |       
  *  |      |      |      | ...
  *  |      |      |      |
  *  ----------------------
- *
+ * \endverbatim
  *    -#  Initialize MOAB \n
  *    -#  Create a quad mesh, as depicted above
  *    -#  Create 2 dense tags (tag1, tag2) for avg position to assign to quads, and # verts per quad (tag3)

Repository URL: https://bitbucket.org/fathomteam/moab/

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