[MOAB-dev] commit/MOAB: 2 new changesets
commits-noreply at bitbucket.org
commits-noreply at bitbucket.org
Wed Jul 10 09:50:34 CDT 2013
2 new commits in MOAB:
https://bitbucket.org/fathomteam/moab/commits/931ec7fbdb30/
Changeset: 931ec7fbdb30
Branch: None
User: rajeeja
Date: 2013-07-10 16:50:09
Summary: fix example direct access
Affected #: 1 file
diff --git a/examples/DirectAccessWithHoles.cpp b/examples/DirectAccessWithHoles.cpp
index 524c30f..1917b09 100644
--- a/examples/DirectAccessWithHoles.cpp
+++ b/examples/DirectAccessWithHoles.cpp
@@ -1,14 +1,14 @@
-/** @example DirectAccess.cpp \n
+/** @example DirectAccessWithHoles.cpp \n
* \brief Use direct access to MOAB data to avoid calling through API \n
*
* This example creates a 1d row of quad elements, with a user-specified number of "holes" (missing quads) in the row:
- *
+ * \verbatim
* ---------------------- ---------------------- --------
* | | | | | | | | | |
* | | | |(hole)| | | |(hole)| | ...
* | | | | | | | | | |
* ---------------------- ---------------------- --------
- *
+ * \endverbatim
* This makes (nholes+1) contiguous runs of quad handles in the handle space
* This example shows how to use the xxx_iterate functions in MOAB (xxx = coords, connect, tag, adjacencies) to get
* direct pointer access to MOAB internal storage, which can be used without calling through the MOAB API.
https://bitbucket.org/fathomteam/moab/commits/c8aa8bfea5b0/
Changeset: c8aa8bfea5b0
Branch: master
User: rajeeja
Date: 2013-07-10 16:50:21
Summary: fix example direct access
Affected #: 1 file
diff --git a/examples/DirectAccessNoHoles.cpp b/examples/DirectAccessNoHoles.cpp
index 340efae..55ab279 100644
--- a/examples/DirectAccessNoHoles.cpp
+++ b/examples/DirectAccessNoHoles.cpp
@@ -7,13 +7,13 @@
* and vertex to quad adjacency lists. This allows applications to access this data directly
* without going through MOAB's API. In cases where the mesh is not changing (or only mesh
* vertices are moving), this can save significant execution time in applications.
- *
+ * \verbatim
* ----------------------
* | | | |
* | | | | ...
* | | | |
* ----------------------
- *
+ * \endverbatim
* -# Initialize MOAB \n
* -# Create a quad mesh, as depicted above
* -# Create 2 dense tags (tag1, tag2) for avg position to assign to quads, and # verts per quad (tag3)
Repository URL: https://bitbucket.org/fathomteam/moab/
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