[hpc-announce] HPG19: Call for Participation

Christoph Schied christoph.schied at highperformancegraphics.org
Fri Feb 1 08:10:31 CST 2019


We are pleased to announce High-Performance Graphics 2019. High-Performance
Graphics is the leading international forum for performance-oriented
graphics and imaging systems research including innovative algorithms,
efficient implementations, languages, compilers, parallelism, and hardware
architectures for high-performance graphics. The conference brings together
researchers, engineers, and architects to discuss the complex interactions
of parallel hardware, novel programming models, and efficient algorithms in
the design of systems for current and future graphics and visual computing
applications.
*Conference Info*

High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics.
The program features three days of paper and industry presentations, with
ample time for discussions during breaks, lunches, and the conference
banquet. The conference is co-located with the *Eurographics Symposium on
Rendering*
<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8c723107ee6fd6c13&id=e5a34a5aaa&e=b1a1953f84>
in Strasbourg, France and will take place on July 8-10, 2019.
*Papers Track*

We invite original and innovative performance-oriented contributions to the
design of algorithms, programming systems, and hardware architectures, for
all areas of graphics in the broadest sense, including rendering, virtual
and augmented reality, ray tracing, physics, and animation. We also invite
contributions to the emerging areas in visual computing such as
high-performance computer vision and machine learning as well as topics on
compiler and language technology. Topics include (but are not limited to):

   -

   *Hardware and systems for high-performance graphics*
   -

      Graphics hardware simulation, optimization, and performance
      measurement
      -

      Shading architectures
      -

      Novel fixed-function hardware design
      -

      Hardware design for mobile, embedded, integrated, and low-power
      devices
      -

      Cloud-accelerated graphics systems
      -

   *Real-time and interactive ray tracing hardware or software*
   -

      Spatial acceleration data structures
      -

      Ray traversal, sorting, and intersection techniques
      -

      Scheduling and shading for ray tracing
      -

   *Rendering algorithms*
   -

      Surface representations and tessellation algorithms
      -

      Texturing and compression/decompression algorithms
      -

      Interactive rendering algorithms (hardware or software)
      -

      Visibility and illumination algorithms (shadows, rasterization,
      global illumination, …)
      -

      Image sampling, reconstruction, and filtering techniques
      -

   *High-performance machine learning techniques*
   -

      High-performance machine learning systems for graphics
      -

      Deep Learning approaches with a focus on real-time graphics and image
      generation
      -

      Acceleration of training and inference approaches
      -

   *High-performance and real-time computer vision*
   -

      Real-time computer vision techniques; e.g., image and video processing
      -

      Visual data analysis and scene understanding
      -

      Large-scale computer vision systems (efficient data
      management/processing)
      -

   *Programming models, languages, and compilation techniques*
   -

      Programming models and languages for graphics, vision, and image
      processing
      -

      Compilation techniques for specialized architectures and parallel
      computing
      -

      Shading language design and implementation
      -

      Programming abstractions for interactive rendering pipelines
      -

   *Hardware and software systems for emerging display technologies*
   -

      Novel display technologies
      -

      Virtual and augmented reality systems
      -

      Low-latency rendering and high-performance processing of sensor input
      -

      High-resolution and high-dynamic range displays
      -

   *Parallel computing for graphics and visual computing applications*
   -

      Physics, sound processing, and animation
      -

      Large data visualization
      -

      Novel applications of GPU computing

*Paper Length and Format*

Published proceedings will be archived in the ACM and Eurographics Digital
Libraries, and will be featured in a special issue of the Eurographics
Computer Graphics Forum (CGF).

There is no fixed maximum length for a paper. However, the magnitude of the
contribution must be proportional to the length of the paper. Papers longer
than ten typeset pages in the final format must make a very significant
contribution to be accepted. Writing plays an important role in the
assessment. Omitting important details or tampering with formatting rules
may cause a paper to be graded lower than a longer paper that is clearly
written, without being repetitive or verbose. Papers of four or fewer pages
are considered under the short paper track.
*Short Papers Track*

High-Performance Graphics 2019 also invites research contributions in the
form of short papers. The goal of the short papers track is to present
early, experimental research to the community. Smaller contributions,
ongoing work with early results, implementation notes, and proofs of
concept are all candidates for submission to this track. A short paper is
also a great venue for sharing negative results — promising ideas that did
not work out in practice. We will include accepted short papers in our
proceedings, but with the intention that their publication at HPG does not
preclude future submissions, suitably extended to full papers, to HPG and
other conferences or journals. Also, all accepted short papers will receive
talk slots at the conference.

Short papers should be no more than four pages including bibliography. The
emphasis should be on presenting ideas and their evaluation, and it is
acceptable for a manuscript to  have a shorter and less rigorous comparison
against related work (comparison to the strongest alternative techniques is
still important, but an exhaustive review is not necessary). Short papers
will be held to a less strict standard of citation. The papers committee
will automatically consider all rejected full papers for the short papers
track, and all rejected papers may be considered as posters.
*Paper Submission Info*

Authors are invited to upload papers electronically in Adobe PDF format by
visiting the submission area. Submissions must be anonymous (in which the
paper contains no identifying information). Video sequences in standard
formats may be submitted using the electronic submission system. Dual
submission is not allowed; any paper submitted to another venue and under
consideration during the HPG review cycle will be rejected. Papers and
short papers should be formatted according to the *Computer Graphics Forum
guidelines*
<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8c723107ee6fd6c13&id=468d158b5f&e=b1a1953f84>
and use the CGF latex template.

For further information please contact: papers at highperformancegraphics.org.
*Hot 3D Systems Track*

We invite vendors in the graphics industry to submit presentations of their
latest and greatest graphics chips, high-performance software, and system
designs. Presentations should be 20 minutes long, with a focus on technical
aspects of real products (marketing-oriented talks will no be accepted).
Hot 3D presentations are not considered archival publications for the
purposes of future submission to peer-reviewed venues.

For further information please contact: hot3d at highperformancegraphics.org.
*Posters*

We also invite the submission of posters describing ongoing or
late-breaking work. In addition to traditional posters, this session will
be enhanced to provide opportunities for paper authors to present
implementation details or hands-on demonstrations.

Posters will be exhibited in the break areas throughout the conference. For
each poster, we will attempt to make space available upon request for
interactive demonstrations. Poster authors will be responsible for printing
the poster, bringing it to the conference, and setting it up. Easels will
be provided.
*Poster Submission Info*

   1.

   Prepare an extended abstract (one page maximum) that summarizes the work
   using the paper format described above.
   2.

   Prepare a high-quality version of the final poster.
   3.

   Send both items (in PDF format) to posters at highperformancegraphics.org.

For further information please contact: posters at highperformancegraphics.org.
*Important Dates*

All deadlines are at 22:00 UTC/GMT

*Full Papers*

Thursday, March 28

Deadline for paper submissions

Thursday, May 16

Notification of conditional acceptance

Thursday, May 30

Revised papers due

Monday, June 3

Notification of final acceptance

Monday, June 10

Camera-ready deadline


*Short Papers*

Thursday, March 28

Deadline for paper submissions

Thursday, May 16

Notification of acceptance

Thursday, May 30

Camera-ready deadline


*Posters*

Wednesday, May 22

Deadline for poster submissions

Wednesday, May 29

Notification of poster acceptance


*Hot3D*

Wednesday, May 22

Deadline for Hot3D proposals

Wednesday, May 29

Notification of acceptance


*Conference*

Monday-Wednesday July 8-10

Conference
*Wolfgang Strasser Best Paper Award*

An award of $750 will be given to the authors of the most outstanding paper
presented at the event. The award is based on the accuracy, originality,
and importance of the technical concept, the quality and readability of the
manuscript, as well as the content and delivery of the verbal presentation.
The winner will be chosen by the organizing committee based on audience
feedback and will be announced at the end of the conference.
*Demonstrations*

Presenters and participants are invited to bring prototypes and products
for demonstration at the event. Demonstrations will be held during breaks,
during the poster session, and before and after the sessions. We highly
encourage paper authors and industry presenters to demonstrate their
systems. Please contact the organizing committee by email at
general at highperformancegraphics.org to arrange for space or electrical
connections that may be required for your demonstration.
*Organization* *General Chairs*

   -

   David McAllister, Samsung
   -

   Richard Membarth, DFKI

*Papers Chairs*

   -

   Markus Steinberger, TU Graz
   -

   Tim Foley, NVIDIA

*Program Chairs*

   -

   Anton Kaplanyan, Facebook Reality Labs
   -

   Brandon Lloyd, NVIDIA

*Local Chair*

   -

   Jean-Michel Dischler, University of Strasbourg

*Treasurers*

   -

   Steve Molnar, NVIDIA
   -

   Josh Steinhurst, Intel

*Registrar*

   -

   Pierre Moreau, Lund University

*Publicity Chair*

   -

   Christoph Schied, KIT

*Posters Chair*

   -

   José A. Iglesias Guitián, Autonomous University of Barcelona

*Diversity Chair*

   -

   Apollo Ellis, University of Illinois at Urbana-Champaign
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