[AG-TECH] POSTPONED AG SIGGRAPH Session 23rd April "STAR Game Console Graphics"
Martin Turner
Martin.Turner at manchester.ac.uk
Mon Apr 19 03:43:33 CDT 2010
Due to a volcano - the following meeting this Friday has been postponed.
Martin Turner wrote:
> *** Apologies for Cross-posting ***
>
> Naty Hoffman, Activision Inc. "State of the Art in Game Console Graphics"
>
> Friday xxxxxxxxxx, 2-3pm (BST) Room 1.10, Kilburn Building The
> University of Manchester
>
> The lion's share of game graphics R&D is targeted to consoles, where
> graphically intensive games sell the most copies. Although the
> hardware has not changed in the last five years, gamers still expect
> graphics to continually improve. Meeting this expectation requires
> efficient use of hardware resources and careful selection of graphics
> algorithms and techniques. This talk will describe the current state
> of the art, and go over the graphics techniques that have proven most
> useful in console game development.
>
> -----
> Part of http://manchester.siggraph.org/
>
> -----
> Anyone wishing to view via Access Grid should note the following.
> Please check the Jabber room shortly before the start of the seminar
> to find if ScreenStreamer is to be used.
>
> Virtual Venue: University of Manchester Room1:10
>
> Jabber Room: university-of-manchester-(1.10)
> (sam.ag.manchester.ac.uk)@conference.mcs.anl.gov
>
> ScreenStreamer: Preferably use ScreenStreamer software - go to
> http://www.memetic-vre.net/software/ScreenStreamer/ScreenStreamer.php
> and select room "University of Manchester (1.10)" from the AGSC
> section. Grab the screen feed (by clicking on it) from the
> screenstreamer window and resize it - more info can be found on
> http://www.memetic-vre.net/software/ScreenStreamer.
>
> Alternatively, the screenshot can be accessed at
> http://192.150.184.66:7890 (this IP might change for some sessions -
> please check Jabber).
>
>
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