[AG-TECH] AG SIGGRAPH Session 23rd April "STAR Game Console Graphics"
Martin Turner
Martin.Turner at manchester.ac.uk
Wed Apr 14 04:26:25 CDT 2010
*** Apologies for Cross-posting ***
Naty Hoffman, Activision Inc. "State of the Art in Game Console Graphics"
Friday 23rd April 2009, 2-3pm (BST) Room 1.10, Kilburn Building The
University of Manchester
The lion's share of game graphics R&D is targeted to consoles, where
graphically intensive games sell the most copies. Although the hardware
has not changed in the last five years, gamers still expect graphics to
continually improve. Meeting this expectation requires efficient use of
hardware resources and careful selection of graphics algorithms and
techniques. This talk will describe the current state of the art, and go
over the graphics techniques that have proven most useful in console
game development.
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Part of http://manchester.siggraph.org/
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Anyone wishing to view via Access Grid should note the following. Please
check the Jabber room shortly before the start of the seminar to find if
ScreenStreamer is to be used.
Virtual Venue: University of Manchester Room1:10
Jabber Room: university-of-manchester-(1.10)
(sam.ag.manchester.ac.uk)@conference.mcs.anl.gov
ScreenStreamer: Preferably use ScreenStreamer software - go to
http://www.memetic-vre.net/software/ScreenStreamer/ScreenStreamer.php
and select room "University of Manchester (1.10)" from the AGSC section.
Grab the screen feed (by clicking on it) from the screenstreamer window
and resize it - more info can be found on
http://www.memetic-vre.net/software/ScreenStreamer.
Alternatively, the screenshot can be accessed at
http://192.150.184.66:7890 (this IP might change for some sessions -
please check Jabber).
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