[AG-TECH] AG SIGGRAPH Session 23rd April "STAR Game Console Graphics"

Martin Turner Martin.Turner at manchester.ac.uk
Wed Apr 14 04:26:25 CDT 2010


*** Apologies for Cross-posting ***

Naty Hoffman, Activision Inc. "State of the Art in Game Console Graphics"

Friday 23rd April 2009, 2-3pm (BST) Room 1.10, Kilburn Building The 
University of Manchester

The lion's share of game graphics R&D is targeted to consoles, where 
graphically intensive games sell the most copies. Although the hardware 
has not changed in the last five years, gamers still expect graphics to 
continually improve. Meeting this expectation requires efficient use of 
hardware resources and careful selection of graphics algorithms and 
techniques. This talk will describe the current state of the art, and go 
over the graphics techniques that have proven most useful in console 
game development.

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Part of http://manchester.siggraph.org/

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Anyone wishing to view via Access Grid should note the following. Please 
check the Jabber room shortly before the start of the seminar to find if 
ScreenStreamer is to be used.

Virtual Venue: University of Manchester Room1:10

Jabber Room: university-of-manchester-(1.10) 
(sam.ag.manchester.ac.uk)@conference.mcs.anl.gov

ScreenStreamer: Preferably use ScreenStreamer software - go to 
http://www.memetic-vre.net/software/ScreenStreamer/ScreenStreamer.php 
and select room "University of Manchester (1.10)" from the AGSC section. 
Grab the screen feed (by clicking on it) from the screenstreamer window 
and resize it - more info can be found on 
http://www.memetic-vre.net/software/ScreenStreamer.

Alternatively, the screenshot can be accessed at 
http://192.150.184.66:7890 (this IP might change for some sessions - 
please check Jabber).



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