[AG-TECH] Real Time Music Collaboration

Joey Mendoza jam at ncar.ucar.edu
Tue Mar 12 17:00:56 CST 2002

Markus Buchhorn wrote:
> I think there's an additional problem where the audience is distributed -
> i.e. the latency varies between multiple sources and multiple receivers.
> The joys of multicast doing its thing (ideally) means you have a 2D mesh of
> sources and receivers. So while the drummer may be furthest from you, he
> may be closest to me - so the trumpets who are close to you are far from
> me, and the scheme goes south (or north, depending where you sit).

What if we get Voyager to record the session?  Then we will only have to
worry about the latency to one audience...granted it may sound bad to
everyone else.  Maybe we could do some tests to determine the actual
effects of latency, like one site could count off and every node can
make a noise or hit a mic on cue and we could see how badly things line
up.  =]


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