[petsc-dev] [petsc-users] VECMPICUSP with ghosted vector

Barry Smith bsmith at mcs.anl.gov
Mon Feb 6 13:23:36 CST 2012


On Feb 6, 2012, at 1:14 PM, Matthew Knepley wrote:

> On Mon, Feb 6, 2012 at 1:11 PM, Barry Smith <bsmith at mcs.anl.gov> wrote:
> 
> On Feb 6, 2012, at 12:47 PM, Jed Brown wrote:
> 
> > On Mon, Feb 6, 2012 at 21:42, Matthew Knepley <knepley at gmail.com> wrote:
> > I don't like this because it would mean calling VecSetUp() all over the place. Couldn't the ghosting flag be on the same
> > level as the sizes?
> >
> > Maybe VecSetUp() is wrong because that would imply collective. This memory allocation is simple and need not be collective.
> >
> > Ghosting information is an array, so placing it in VecSetSizes() would seem unnatural to me. I wouldn't really want VecSetGhosts(Vec,PetscInt,const PetscInt*) to be order-dependent with respect to VecSetType(), but maybe the VecSetUp() would be too messy.
> 
>   Only some vectors support ghosting, so the usual PETSc way (like with KSPGMRESRestart()) is to calling the specific setting routines ONLY AFTER the type has been set.  Otherwise all kinds of oddball type specific stuff needs to be cached in the object and then pulled out later; possible but is that desirable? Who decides what can be set before the type and what can be set after? Having a single rule, anything appropriate for a subset of the types must be set after the type is set is a nice simple model.
> 
>   On the other hand you could argue that ALL vector types should support ghosting as a natural thing (with sequential vectors just have 0 length ghosts conceptually) then it would be desirable to allow setting the ghost information in any ordering.
> 
> I will argue this.

   Ok, then just like VecSetSizes() we stash this information if given before the type is set and use it when the type is set.  However if it is set after the type is set (and after the sizes are set) then we need to destroy the old datastructure and build a new one which means messier code.   By instead actually allocating the data structure at VecSetUp() the code is cleaner because we never need to take down and rebuild a data structure and yet order doesn't matter.  Users WILL need to call VecSetUp() before VecSetValues() and possibly a few other things like they do with Mat now.


   Barry

>  
>   Sadly we now pretty much require MatSetUp() or a MatXXXSetPreallocation() to be called so why not always have VecSetUp() always called?
> 
> Because I don't think we need it and it is snother layer of complication for the user and us. I think
> we could make it work where it was called automatically when necessary, but that adds another
> headache for maintenance and extension.
> 
>     Matt
>  
>   We have not converged yet,
> 
>    Barry
> 
> 
> 
> 
> 
> -- 
> What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.
> -- Norbert Wiener




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