[AG-TECH] THE MOVES INSTITUTE SEMINAR SERIES

nfobahn at attglobal.net nfobahn at attglobal.net
Wed Apr 18 22:41:11 CDT 2001


SEMINAR SERIES

> 24 April 2001, 3pm in Spanagel-221
> 
> Storytelling for a Wired World
> Andrew Glassner
> People love stories. Good stories can grab us by the gut and take us on an
> adrenaline-powered rush, they can grab us by the heart and make us feel deep
> emotions, they can stimulate our minds and make us think, or do all of these
> things and more. Given the importance of stories, the art and craft of
> storytelling has been raised to a very high level. Skilled practitioners
> constantly search for new and effective media in which to create works of
> fiction. The hardware and software of today’s computational and communications
> environments hold rich possibilities for storytellers. The promise of massive,
> interactive computer environments has caught the imagination of some
> developers, and a passionately dedicated (though relatively small) audience.
> But these environments have so far lacked the elements that have made
> traditional stories successful - that is, they lack narrative. The commercial
> appetite for fiction is enormous: it is the sum of television, films, novels,
> and more. But we have yet to see a commercially breakthrough title in
> interactive fiction. In this speculative talk, I will argue that there are a
> few basic principles that are satisfied by almost all successful storytelling
> media, and suggest some visual and structural ways to apply those principles
> of storytelling to create a new style of massively participatory fiction for
> entertainment, training, and communication.
> 
> Dr. Andrew Glassner is a novelist, screenwriter, and a consultant in
> storytelling and in 3D computer graphics. He started working in computer
> graphics in 1978, and has carried out research in computer graphics at the
> NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson
> Research Lab, the Delft University of Technology, Bell Communications
> Research, Xerox PARC, and Microsoft Research. A popular writer and speaker, he
> has published numerous technical papers on topics ranging from digital sound
> to interactive fiction. His book "3D Computer Graphics: A Handbook for Artists
> and Designers" has taught a generation of artists through two editions and
> three languages. Glassner created and edited the "Graphics Gems" series and
> the book "An Introduction to Ray Tracing". He wrote the two-volume text
> "Principles of Digital Image Synthesis". His most recent book is “Andrew
> Glassner’s Notebook”, a collection of the first three years of his regular
> column by the same name appearing in IEEE Computer Graphics & Applications. He
> has served as Chair of the SIGGRAPH '94 Papers Committee, Founding Editor of
> the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on
> Graphics. He wrote and directed the short film "Chicken Crossing" which
> premiered at the Siggraph '96 Electronic Theatre, and designed the highly
> participatory game "Dead Air" for The Microsoft Network, where he wrote and
> directed the live-action pilot episode. Glassner is currently at work on his
> second novel and a feature screenplay. He consults in storytelling and story
> structure for the computer game and online entertainment industries. In his
> spare time, Andrew paints, plays jazz piano, kayaks, and hikes. He holds a PhD
> in Computer Science from The University of North Carolina at Chapel Hill.
> 
> Directions to Spanagel Hall are here
> <http://movesinstitute.org/Directions.html> .
> 
> 
> For a complete listing of The MOVES Institute Events, please see here
> <http://movesinstitute.org/Events.html> .
> 
> The MOVES Institute web site is here <http://movesinstitute.org> .
> 
> A document describing the mission of The MOVES Institute is here
> <http://movesinstitute.org/Publications/MOVESInstitute.pdf> .
> 
> This is a posting from nfobahn at attglobal.net To be removed from this
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> nfobahn at attglobal.net
> 
> 
> 

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