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                                <td width="216" height="79" rowspan="2" valign="top" align="left" xpos="16"><a href="http://movesinstitute.org"><img src="http://movesinstitute.org/MOVESInstituteLogoMed.jpg" width="200" height="79" border="0"></a></td>
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                                        <h5><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular" color="#bb0000">SEMINAR SERIES</font></h5>
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                                                        <h4><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">24 April 2001, 3pm in Spanagel-221<br>
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                                                                        Storytelling for a Wired World<br>
                                                                        Andrew Glassner<br>
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                                                                <p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">People love stories. Good stories can grab us by the gut and take us on an adrenaline-powered rush, they can grab us by the heart and make us feel deep emotions, they can stimulate our minds and make us think, or do all of these things and more. Given the importance of stories, the art and craft of storytelling has been raised to a very high level. Skilled practitioners constantly search for new and effective media in which to create works of fiction. The hardware and software of today&#146;s computational and communications environments hold rich possibilities for storytellers. The promise of massive, interactive computer environments has caught the imagination of some developers, and a passionately dedicated (though relatively small) audience. But these environments have so far lacked the elements that have made traditional stories successful - that is, they lack narrative. The commercial appetite for fiction is enormous: it is the sum of television, films, novels, and more. But we have yet to see a commercially breakthrough title in interactive fiction. In this speculative talk, I will argue that there are a few basic principles that are satisfied by almost all successful storytelling media, and suggest some visual and structural ways to apply those principles of storytelling to create a new style of massively participatory fiction for entertainment, training, and communication.</font></p>
                                                                <p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Dr. Andrew Glassner is a novelist, screenwriter, and a consultant in storytelling and in 3D computer graphics. He started working in computer graphics in 1978, and has carried out research in computer graphics at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research. A popular writer and speaker, he has published numerous technical papers on topics ranging from digital sound to interactive fiction. His book &quot;3D Computer Graphics: A Handbook for Artists and Designers&quot; has taught a generation of artists through two editions and three languages. Glassner created and edited the &quot;Graphics Gems&quot; series and the book &quot;An Introduction to Ray Tracing&quot;. He wrote the two-volume text &quot;Principles of Digital Image Synthesis&quot;. His most recent book is &#147;Andrew Glassner&#146;s Notebook&#148;, a collection of the first three years of his regular column by the same name appearing in IEEE Computer Graphics &amp; Applications. He has served as Chair of the SIGGRAPH '94 Papers Committee, Founding Editor of the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. He wrote and directed the short film &quot;Chicken Crossing&quot; which premiered at the Siggraph '96 Electronic Theatre, and designed the highly participatory game &quot;Dead Air&quot; for The Microsoft Network, where he wrote and directed the live-action pilot episode. Glassner is currently at work on his second novel and a feature screenplay. He consults in storytelling and story structure for the computer game and online entertainment industries. In his spare time, Andrew paints, plays jazz piano, kayaks, and hikes. He holds a PhD in Computer Science from The University of North Carolina at Chapel Hill.</font></p>
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                                                        <p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Directions to Spanagel Hall are <a href="http://movesinstitute.org/Directions.html">here</a>.</font></p>
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                                                <p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">For a complete listing of The MOVES Institute Events, please see <a href="http://movesinstitute.org/Events.html">here</a>.</font></p>
                                                <p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The MOVES Institute web site is <a href="http://movesinstitute.org">here</a>.</font></p>
                                                <p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">A document describing the mission of The MOVES Institute is <a href="http://movesinstitute.org/Publications/MOVESInstitute.pdf">here</a>.</font></p>
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                                                <p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">This is a posting from nfobahn@attglobal.net To be removed from this occasional announcements-only list, please send a kind request to <a href="mailto:nfobahn@attglobal.net">nfobahn@attglobal.net</a></font></p>
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