Entity sets - containment and parent-child
Mark Beall
mbeall at simmetrix.com
Fri Nov 13 19:00:29 CST 2009
I think the concept of an entity set is useful for some things. We
have something similar that we use internally in our code when we need
to do operations on a portion of a mesh. The are somewhat different
than what I see here as an entity set since what we're really relying
on is their behavior when the mesh is modified - removing entities
that are deleted and adding new ones that are created, but then, the
only purpose we have them for is to keep track of things when we are
modifying a mesh.
We're struggling a bit to figure out how to effectively interface some
of the concepts in ITAPS to how we deal with things. I'm not trying
to judge things, but, at times it seems to be that ITAPS is a bit
closer to being a specification of an implementation for some things
than specifying an interface.
For some of the things you list that you use entity sets for
(geometric topology, parallel partitions) we have very concrete
expressions of those concepts within our implementation. They don't
build on a common foundation since the ways they are used and the
rules on how they must be used are quite different.
In our world, a mesh is always classified on a model. The model may be
a proper geometric model or could just be topology. Various attributes
(boundary conditions, material properties, etc.) are always specified
on the model rather than the mesh. The relation between the mesh and
model is stored bidirectionally and is always consistent (except in
the middle of very low level operations on the mesh which are atomic
operations anyhow).
For us, access to data such as entities in a mesh, entities classified
on a model entity, partition boundaries, etc. are all done through
iterators. You never explicitly deal with the "list of entities", only
iterators that are created that can return the entities of interest.
To me, this is a nice way to hide the implementation - the iterators
could be iterating over a single list, a set of lists, or calculating
the data on the fly - the interface is still the same.
I've been looking at iRel to understand how classification works here
(actually reverse classification - the set of mesh entities on a model
entity - I don't see a concept anywhere that would give you what model
entity a mesh entity is classified on). It seems that we can emulate
the entity sets that need to be returned by having a type of entity
set that is implemented by one of our iterators. However that entity
set certainly won't be modifiable since you can't arbitrarily modify
that relationship (and since it's bidirectional, it has to be done
correctly - which for us is to set the classification of the mesh
entity which then updates the reverse classification information).
There are some similar issues in iMeshP since, again, the way we
represent partitions (what iMeshP calls Parts) is very explicit in our
code (they are actually the same data structure as a serial mesh, but
with some extra iterators that allow access to entities on the
partition boundaries). I'm going to wait to go into these questions
until Saurabh gets back from his vacation since he's just started
looking into this.
The reason I asked the question on how entity sets would be used to
represent the relation between the mesh and the model is that, in the
way we approach things, that's a fundamental property which affects
just about any code that modifies the mesh (e.g. you can't do a swap
of a mesh edge classified on a model edge since the result would break
our rules for a valid mesh). I haven't seen anything in the
documentation that describes what, if any, rules there are like that
in the ITAPS world. Your rules might be quite different than ours, but
I think there have to be some, somewhere...
mark
On Nov 13, 2009, at 2:13 PM, Tim Tautges wrote:
>> 2) Has anyone defined how entity sets would be used to describe the
>> relation between a mesh and a model? Since there is more than one
>> possible way to do that (you add the mesh of the edge around a face
>> as children of the entity set for the mesh face and I add them as
>> entity sets in the entity set for the mesh face), it would seem
>> that it needs to be defined otherwise no one will be able to write
>> code that uses that information.
>
> TTYTT, I've had trouble enough just convincing the group that sets
> themselves were useful. In my thinking, what you describe above is
> a convention for how data gets embedded in the data model. I follow
> various types of conventions for e.g. geometric topology, boundary
> conditions and materials, parallel partitions, and various other
> things. I've not been able to convince others about the utility of
> conventions for options to use for loading mesh in parallel. And
> finally, there are many cases where there's not a single "right"
> convention. For example, storing model-mesh relationships in sets
> is very memory efficient, but time-inefficient if you're querying
> individual entities for their model equivalents. One specific thing
> I've mulled over proposing is some common functionality for
> converting, or copying, set membership to tags, and vice versa.
> You'd do the set-to-tag conversion e.g. in preparation for smoothing
> or adapting, then the reverse after that was done and you wanted to
> recover memory.
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