[Swift-user] Question on coaster job time calculations
Mihael Hategan
hategan at mcs.anl.gov
Wed May 5 15:02:39 CDT 2010
On Wed, 2010-05-05 at 08:15 -0500, wilde at mcs.anl.gov wrote:
> In a Swift run with coasters, I set the sites element "maxTime" to 3
> hours to accommodate the longest jobs that the script runs. But the
> script starts by running a single pre-processing job that is set to
> maxWallTime 30 mins.
>
> I would have expected this single job to get placed in a coaster PBS
> job set to a wallTime closer to 30 mins,
Given that we are talking about coasters whose purpose is to bunch
multiple jobs into one big job, I find that expectation odd :)
What you want to play with is (low|high)Overallocation and
overallocationDecayFactor. They are documented in the swift user guide.
I believe that you want a slightly larger decay factor (say 0.003
instead of 0.001)
> but the PBS walltime was set to 90 mins (causing the job to wait in
> the short queue rather than start right away in the fast queue; I have
> the sites "queue" element set to "route" which selects the best queue
> based on PBS walltime).
Though for 30 minutes and the default settings, you should get a block
walltime of about 75 minutes, not 90. Are you sure about the 90?
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