[Swift-devel] Fixing Cobalt provider to allow multi-node coaster jobs on Eureka
Michael Wilde
wilde at mcs.anl.gov
Tue Oct 16 14:45:24 CDT 2012
Mihael,
Is this a bug that you could fix while waiting for info from David on the DSSAT problems?
https://bugzilla.mcs.anl.gov/swift/show_bug.cgi?id=746
I ask because ParVis people are starting a large set of campaigns on Eureka. At the moment, the cluster is idle, but they can only use 32 of 100 nodes because of the 1-node-per-job limitation of the Cobalt provider.
You (or we) can test on Gadzooks if you can add in the multi-node-job code.
Thanks,
- Mike
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