[Swift-devel] Persistent coasters running one job per worker
Mihael Hategan
hategan at mcs.anl.gov
Tue Aug 9 14:33:17 CDT 2011
On Tue, 2011-08-09 at 14:28 -0500, Michael Wilde wrote:
>
> >
> > I'm thinking that maybe jobsPerNode should be a setting that the
> > workers
> > themselves could be started with.
>
> That sounds OK for now, for persistent coasters I assume you mean.
Yes. In the same spirit, one could also pass a walltime that way. Trunk
has some code allowing a worker to pass a bunch of key-value pairs when
registering, but it's not being used.
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