[Swift-devel] Re: Persistent coaster service fails after several	runs
    Justin M Wozniak 
    wozniak at mcs.anl.gov
       
    Tue Nov 30 09:59:34 CST 2010
    
    
  
Along these lines, I'm looking at memory usage in Coasters.  There's a 
plot attached below- usage spikes when the workers start running.
96% of the usage is byte[] which makes me think it could be KarajanChannel 
stuff...
http://www.ci.uchicago.edu/wiki/bin/view/SWFT/PerformanceNotes#Memory
On Sun, 28 Nov 2010, Michael Wilde wrote:
> This fix looks great so far - Ive tested with varying workflow sizes and delays, and have not seen any problems.
>
> - Mike
-- 
Justin M Wozniak
    
    
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