[Swift-devel] more on job throughput
wilde at mcs.anl.gov
wilde at mcs.anl.gov
Wed Aug 4 13:32:32 CDT 2010
Is this test run telling us:
- overall, 8192 jobs in 25 seconds: 328 jobs / sec
- about 5 seconds for anything to start, so:
8192 jobs / 20 seconds: 409 jobs / sec
- drop off site select time (can bypass for single-site case?) and
stage in (can bypass w/CDM?) and we are at the number you mentioned
in an earlier thread: 8192 jobs / 10 seconds = 819 jobs / sec ?
Seems a major question is what is practical with a real providers, eg coasters on BG/P? And can the 15 seconds of "overhead" (out of 25 sec) in this run be eliminated or reduced?
- Mike
----- "Mihael Hategan" <hategan at mcs.anl.gov> wrote:
> Here's a plot of the number of tasks in the various stages that the
> runtime stats track.
>
> This is with 8192 jobs and the fake provider (which does nothing and
> finishes tasks almost immediately, and which I should probably commit
> somewhere if anybody else wants to play with this).
>
> I also attached the scripts used. You would need to change
> RuntimeStats
> to print the stats more often than the 1s default (say something like
> (MIN,MAX)_PERIOD_MS=100).
>
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--
Michael Wilde
Computation Institute, University of Chicago
Mathematics and Computer Science Division
Argonne National Laboratory
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