[petsc-users] A problem with MPI Derived Data Type and 'calloc'
Zhenglun (Alan) Wei
zhenglun.wei at gmail.com
Thu Apr 19 09:18:45 CDT 2012
"
TESTVAR ***a, ***b, ***c;
TESTVAR **aa, **bb, **cc;
TESTVAR *arraya, *arrayb, *arrayc;
arraya = (TESTVAR*) calloc(SIZE*SIZE*SIZE, sizeof(TESTVAR));
arrayb = (TESTVAR*) calloc(SIZE*SIZE*SIZE, sizeof(TESTVAR));
arrayc = (TESTVAR*) calloc(SIZE*SIZE*SIZE, sizeof(TESTVAR));
aa =(TESTVAR**) calloc(SIZE*SIZE, sizeof(TESTVAR*));
bb =(TESTVAR**) calloc(SIZE*SIZE, sizeof(TESTVAR*));
cc =(TESTVAR**) calloc(SIZE*SIZE, sizeof(TESTVAR*));
for(i = 0; i < SIZE*SIZE; i++) {
aa[i] = &arraya[i*SIZE];
bb[i] = &arrayb[i*SIZE];
cc[i] = &arrayc[i*SIZE];
}
a =(TESTVAR***) calloc(SIZE*SIZE, sizeof(TESTVAR**));
b =(TESTVAR***) calloc(SIZE*SIZE, sizeof(TESTVAR**));
c =(TESTVAR***) calloc(SIZE*SIZE, sizeof(TESTVAR**));
for(i = 0; i < SIZE; i++) {
a[i] = &aa[i*SIZE];
b[i] = &bb[i*SIZE];
c[i] = &cc[i*SIZE];
}
"
It works. However, I wonder if there is any other good ideas for 3D
problem other than this kinda of 'two-layer' approach.
*_What is the reason for not using DMDA?_
*In 2D, I established a 2D array for data communication between nodes by
using MPI derived data type. It allows me to easily communicate both
contiguous (i.e. MPI_TYPE_CONTIGUOUS) and non-contiguous (i.e.
MPI_TYPE_VECTOR) data. That is why I use this similar approach in 3D,
though an additional data type, i.e. MPI_TYPE_INDEXED, need to be used.
Does DMDA have those type of function or derived data type?
"2, I have a little question on PETSc about 3D processor ordering.
Does PETSc have any function giving me the nodes/rank number of
neighboring nodes/ranks? Are those 'Application Ordering' functions
applicable for my case?"
_*What do you mean by neighboring? If it is jsut stencil neighbors, then
use a local vector.*_
When I send and receive data with MPI_Send and MPI_RECV, I need provide
the 'destination' (in MPI_Send refer
to'http://www.mcs.anl.gov/research/projects/mpi/www/www3/MPI_Send.html')
and 'source' (in MPI_RECV refer
to'http://www.mcs.anl.gov/research/projects/mpi/www/www3/MPI_Recv.html'). In
a 2D problem with Cartesian grid, 4 processes divide the whole domain to
4 sub-domain.
----------------------------
2 | 3 |
----------------------------
0 | 1 |
---------------------------
Then, for node 1, the neighboring nodes are '0' and '3', which '0' is
the left node and '3' is the top node. I wonder if PETSc has any
function that I can call to obtain those neighboring nodes so that I do
not need to construct my function.
I'm sorry for confusing you.
thanks in advance,
Alan
On 4/19/2012 4:52 AM, Matthew Knepley wrote:
> On Wed, Apr 18, 2012 at 3:52 PM, Alan Wei <zhenglun.wei at gmail.com
> <mailto:zhenglun.wei at gmail.com>> wrote:
>
> Dear all,
> I hope you're having a nice day. I have a further question on
> this issue in 3D.
> 1, Following the idea of Dr. Brown and Dr. Knepley, I finished a
> 2D test, which works very fine. Here, I did it in 3D by
> "
> TESTVAR ***a, ***b, ***c;
> TESTVAR **aa, **bb, **cc;
> TESTVAR *arraya, *arrayb, *arrayc;
>
> arraya = (TESTVAR*) calloc(SIZE*SIZE*SIZE, sizeof(TESTVAR));
> arrayb = (TESTVAR*) calloc(SIZE*SIZE*SIZE, sizeof(TESTVAR));
> arrayc = (TESTVAR*) calloc(SIZE*SIZE*SIZE, sizeof(TESTVAR));
>
> aa =(TESTVAR**) calloc(SIZE*SIZE, sizeof(TESTVAR*));
> bb =(TESTVAR**) calloc(SIZE*SIZE, sizeof(TESTVAR*));
> cc =(TESTVAR**) calloc(SIZE*SIZE, sizeof(TESTVAR*));
> for(i = 0; i < SIZE*SIZE; i++) {
> aa[i] = &arraya[i*SIZE];
> bb[i] = &arrayb[i*SIZE];
> cc[i] = &arrayc[i*SIZE];
> }
>
> a =(TESTVAR***) calloc(SIZE*SIZE, sizeof(TESTVAR**));
> b =(TESTVAR***) calloc(SIZE*SIZE, sizeof(TESTVAR**));
> c =(TESTVAR***) calloc(SIZE*SIZE, sizeof(TESTVAR**));
> for(i = 0; i < SIZE; i++) {
> a[i] = &aa[i*SIZE];
> b[i] = &bb[i*SIZE];
> c[i] = &cc[i*SIZE];
> }
> "
> It works. However, I wonder if there is any other good ideas for
> 3D problem other than this kinda of 'two-layer' approach.
>
>
> What is the reason for not using DMDA?
>
> 2, I have a little question on PETSc about 3D processor ordering.
> Does PETSc have any function giving me the nodes/rank number of
> neighboring nodes/ranks? Are those 'Application Ordering'
> functions applicable for my case?
>
>
> What do you mean by neighboring? If it is jsut stencil neighbors, then
> use a local vector.
>
> Matt
>
> thanks,
> Alan
>
> On Fri, Apr 13, 2012 at 5:41 PM, Jed Brown <jedbrown at mcs.anl.gov
> <mailto:jedbrown at mcs.anl.gov>> wrote:
>
> On Fri, Apr 13, 2012 at 17:38, Zhenglun (Alan) Wei
> <zhenglun.wei at gmail.com <mailto:zhenglun.wei at gmail.com>> wrote:
>
> I have a final question on it. Is it taken a lot of
> memory for doing this? As I understand, pointers won't
> occupy many memories and it works like an alias. It will
> not, to my limit knowledge, take much extra memory by
> doing this.
>
>
> A pointer takes about as much space as a floating point value,
> so that array of pointers costs about 1*N compared to the N*N
> matrix.
>
>
>
>
>
> --
> What most experimenters take for granted before they begin their
> experiments is infinitely more interesting than any results to which
> their experiments lead.
> -- Norbert Wiener
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