[petsc-users] VecGet/RestoreArray and related functions

Mohammad Mirzadeh mirzadeh at gmail.com
Thu Dec 1 17:02:19 CST 2011


Well the reason is merely to keep the "look" and "feel" of the code similar
to the sequential library that has been developed over the years in the
group such that other folks can jump right into it.

On Thu, Dec 1, 2011 at 2:54 PM, Matthew Knepley <knepley at gmail.com> wrote:

> On Thu, Dec 1, 2011 at 4:48 PM, Mohammad Mirzadeh <mirzadeh at gmail.com>wrote:
>
>> Hi guys,
>>
>> I am having a conceptual problem trying to design my vector wrappers for
>> my application. The problem is some of vector functionality in PETSc
>> require extra function calls which makes it hard to design a good wrapper.
>> One example that I encountered was when trying to write the destructor for
>> my vector object. You see, for example, the following code is not good
>> enough
>>
>
> 1) We asked before, what could you possibly gain by writing a wrapper?
>
> 2) If you insist on doing this, register PetscFinalize() with atexit().
>
>    Matt
>
>
>> Vector::~Vector(){
>> VecDestroy(v_local);
>> }
>>
>> This, in itself wont work since all calls to VecDestroy() should be made
>> before PetscFinalize() and this wont happen if you define a Vector in your
>> main function since the destructor is called upon exit ... So, I had to fix
>> this by actually having a destructor function memer that I could call
>> explicitly before PetscFinalize() or create the Vector object on the heap
>> so that I can manually invoke the destructor via delete operator!
>>
>> Another example I'm struggling with is the following: I am trying to
>> write accessors so that I can do the following:
>>
>> Vector a (PETSC_COMM_WORLD, PETSC_DECIDE,10); // make a petsc vector of
>> global length 10 using my own wrappers
>> for (int i=0; i<a.GetLocalSize(); i++){
>> a(i) = i;
>> }
>>
>> For this to work, I am using the VecGetArray() and VecRestoreArray()
>> functions. The problem is you cannot easily use them inside the accessor
>> which basically looks something like:
>>
>> inline double& Vector::operator()(int i){
>> return ptr_to_dataArray[i];
>> }
>>
>> since you need to call to VecRestoreArray after the assignment which
>> means after return!. The simple fix to this is to call the VecGetArray()
>> and VecRestoreArray() in the main function where you are putting in the
>> values but this does not look very neat to me ... so I ended up putting the
>> VecGetArray() inside the constructor and VecRestoreArray() inside the
>> destructor to automate the process.
>>
>> Now I have the following two questions. 1) Is this safe? As far as I
>> could understand from the manual, VecGetArray() "returns" a pointer to
>> internal data stored on this processor. Then I guess VecRestoreArray() is
>> there to somehow nullify the pointer to prevent accidental use of pointer?
>> Since all pointers all private members of my class I assume this is safe
>> then unless these two functions are actually doing some extra work?
>>
>> 2) Is there any better way of writing these wrappers and get around the
>> problem of having to call "supplemental" functions safely?
>>
>> Sorry if my lack of knowledge is causing all these confusion.
>>
>> Thanks,
>> Mohammad
>>
>>
>>
>
>
> --
> What most experimenters take for granted before they begin their
> experiments is infinitely more interesting than any results to which their
> experiments lead.
> -- Norbert Wiener
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.mcs.anl.gov/pipermail/petsc-users/attachments/20111201/34c4f649/attachment-0001.htm>


More information about the petsc-users mailing list