[petsc-dev] Kokkos/Crusher perforance

Junchao Zhang junchao.zhang at gmail.com
Mon Jan 24 12:38:45 CST 2022


Mark, I think you can benchmark individual vector operations, and once we
get reasonable profiling results, we can move to solvers etc.

--Junchao Zhang


On Mon, Jan 24, 2022 at 12:09 PM Mark Adams <mfadams at lbl.gov> wrote:

>
>
> On Mon, Jan 24, 2022 at 12:44 PM Barry Smith <bsmith at petsc.dev> wrote:
>
>>
>>   Here except for VecNorm the GPU is used effectively in that most of the
>> time is time is spent doing real work on the GPU
>>
>> VecNorm              402 1.0 4.4100e-01 6.1 1.69e+09 1.0 0.0e+00 0.0e+00
>> 4.0e+02  0  1  0  0 20   9  1  0  0 33 30230   225393      0 0.00e+00    0
>> 0.00e+00 100
>>
>> Even the dots are very effective, only the VecNorm flop rate over the
>> full time is much much lower than the vecdot. Which is somehow due to the
>> use of the GPU or CPU MPI in the allreduce?
>>
>
> The VecNorm GPU rate is relatively high on Crusher and the CPU rate is
> about the same as the other vec ops. I don't know what to make of that.
>
> But Crusher is clearly not crushing it.
>
> Junchao: Perhaps we should ask Kokkos if they have any experience with
> Crusher that they can share. They could very well find some low level magic.
>
>
>
>>
>>
>> On Jan 24, 2022, at 12:14 PM, Mark Adams <mfadams at lbl.gov> wrote:
>>
>>
>>
>>> Mark, can we compare with Spock?
>>>
>>
>>  Looks much better. This puts two processes/GPU because there are only 4.
>> <jac_out_001_kokkos_Spock_6_1_notpl.txt>
>>
>>
>>
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