[petsc-dev] Kokkos/Crusher perforance
Barry Smith
bsmith at petsc.dev
Fri Jan 21 20:47:42 CST 2022
Mark,
Fix the logging before you run more. It will help with seeing the true disparity between the MatMult and the vector ops.
> On Jan 21, 2022, at 9:37 PM, Mark Adams <mfadams at lbl.gov> wrote:
>
> Here is one with 2M / GPU. Getting better.
>
> On Fri, Jan 21, 2022 at 9:17 PM Barry Smith <bsmith at petsc.dev <mailto:bsmith at petsc.dev>> wrote:
>
> Matt is correct, vectors are way too small.
>
> BTW: Now would be a good time to run some of the Report I benchmarks on Crusher to get a feel for the kernel launch times and performance on VecOps.
>
> Also Report 2.
>
> Barry
>
>
>> On Jan 21, 2022, at 7:58 PM, Matthew Knepley <knepley at gmail.com <mailto:knepley at gmail.com>> wrote:
>>
>> On Fri, Jan 21, 2022 at 6:41 PM Mark Adams <mfadams at lbl.gov <mailto:mfadams at lbl.gov>> wrote:
>> I am looking at performance of a CG/Jacobi solve on a 3D Q2 Laplacian (ex13) on one Crusher node (8 GPUs on 4 GPU sockets, MI250X or is it MI200?).
>> This is with a 16M equation problem. GPU-aware MPI and non GPU-aware MPI are similar (mat-vec is a little faster w/o, the total is about the same, call it noise)
>>
>> I found that MatMult was about 3x faster using 8 cores/GPU, that is all 64 cores on the node, then when using 1 core/GPU. With the same size problem of course.
>> I was thinking MatMult should be faster with just one MPI process. Oh well, worry about that later.
>>
>> The bigger problem, and I have observed this to some extent with the Landau TS/SNES/GPU-solver on the V/A100s, is that the vector operations are expensive or crazy expensive.
>> You can see (attached) and the times here that the solve is dominated by not-mat-vec:
>>
>> ------------------------------------------------------------------------------------------------------------------------
>> Event Count Time (sec) Flop --- Global --- --- Stage ---- Total GPU - CpuToGpu - - GpuToCpu - GPU
>> Max Ratio Max Ratio Max Ratio Mess AvgLen Reduct %T %F %M %L %R %T %F %M %L %R Mflop/s Mflop/s Count Size Count Size %F
>> ---------------------------------------------------------------------------------------------------------------------------------------------------------------
>> 17:15 main= /gpfs/alpine/csc314/scratch/adams/petsc/src/snes/tests/data$ grep "MatMult 400" jac_out_00*5_8_gpuawaremp*
>> MatMult 400 1.0 1.2507e+00 1.3 1.34e+10 1.1 3.7e+05 1.6e+04 0.0e+00 1 55 62 54 0 27 91100100 0 668874 0 0 0.00e+00 0 0.00e+00 100
>> 17:15 main= /gpfs/alpine/csc314/scratch/adams/petsc/src/snes/tests/data$ grep "KSPSolve 2" jac_out_001*_5_8_gpuawaremp*
>> KSPSolve 2 1.0 4.4173e+00 1.0 1.48e+10 1.1 3.7e+05 1.6e+04 1.2e+03 4 60 62 54 61 100100100100100 208923 1094405 0 0.00e+00 0 0.00e+00 100
>>
>> Notes about flop counters here,
>> * that MatMult flops are not logged as GPU flops but something is logged nonetheless.
>> * The GPU flop rate is 5x the total flop rate in KSPSolve :\
>> * I think these nodes have an FP64 peak flop rate of 200 Tflops, so we are at < 1%.
>>
>> This looks complicated, so just a single remark:
>>
>> My understanding of the benchmarking of vector ops led by Hannah was that you needed to be much
>> bigger than 16M to hit peak. I need to get the tech report, but on 8 GPUs I would think you would be
>> at 10% of peak or something right off the bat at these sizes. Barry, is that right?
>>
>> Thanks,
>>
>> Matt
>>
>> Anway, not sure how to proceed but I thought I would share.
>> Maybe ask the Kokkos guys if the have looked at Crusher.
>>
>> Mark
>> --
>> What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.
>> -- Norbert Wiener
>>
>> https://www.cse.buffalo.edu/~knepley/ <http://www.cse.buffalo.edu/~knepley/>
>
> <jac_out_001_kokkos_Crusher_6_8_gpuawarempi.txt>
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