[petsc-dev] Kokkos/Crusher perforance
Barry Smith
bsmith at petsc.dev
Fri Jan 21 20:17:50 CST 2022
Matt is correct, vectors are way too small.
BTW: Now would be a good time to run some of the Report I benchmarks on Crusher to get a feel for the kernel launch times and performance on VecOps.
Also Report 2.
Barry
> On Jan 21, 2022, at 7:58 PM, Matthew Knepley <knepley at gmail.com> wrote:
>
> On Fri, Jan 21, 2022 at 6:41 PM Mark Adams <mfadams at lbl.gov <mailto:mfadams at lbl.gov>> wrote:
> I am looking at performance of a CG/Jacobi solve on a 3D Q2 Laplacian (ex13) on one Crusher node (8 GPUs on 4 GPU sockets, MI250X or is it MI200?).
> This is with a 16M equation problem. GPU-aware MPI and non GPU-aware MPI are similar (mat-vec is a little faster w/o, the total is about the same, call it noise)
>
> I found that MatMult was about 3x faster using 8 cores/GPU, that is all 64 cores on the node, then when using 1 core/GPU. With the same size problem of course.
> I was thinking MatMult should be faster with just one MPI process. Oh well, worry about that later.
>
> The bigger problem, and I have observed this to some extent with the Landau TS/SNES/GPU-solver on the V/A100s, is that the vector operations are expensive or crazy expensive.
> You can see (attached) and the times here that the solve is dominated by not-mat-vec:
>
> ------------------------------------------------------------------------------------------------------------------------
> Event Count Time (sec) Flop --- Global --- --- Stage ---- Total GPU - CpuToGpu - - GpuToCpu - GPU
> Max Ratio Max Ratio Max Ratio Mess AvgLen Reduct %T %F %M %L %R %T %F %M %L %R Mflop/s Mflop/s Count Size Count Size %F
> ---------------------------------------------------------------------------------------------------------------------------------------------------------------
> 17:15 main= /gpfs/alpine/csc314/scratch/adams/petsc/src/snes/tests/data$ grep "MatMult 400" jac_out_00*5_8_gpuawaremp*
> MatMult 400 1.0 1.2507e+00 1.3 1.34e+10 1.1 3.7e+05 1.6e+04 0.0e+00 1 55 62 54 0 27 91100100 0 668874 0 0 0.00e+00 0 0.00e+00 100
> 17:15 main= /gpfs/alpine/csc314/scratch/adams/petsc/src/snes/tests/data$ grep "KSPSolve 2" jac_out_001*_5_8_gpuawaremp*
> KSPSolve 2 1.0 4.4173e+00 1.0 1.48e+10 1.1 3.7e+05 1.6e+04 1.2e+03 4 60 62 54 61 100100100100100 208923 1094405 0 0.00e+00 0 0.00e+00 100
>
> Notes about flop counters here,
> * that MatMult flops are not logged as GPU flops but something is logged nonetheless.
> * The GPU flop rate is 5x the total flop rate in KSPSolve :\
> * I think these nodes have an FP64 peak flop rate of 200 Tflops, so we are at < 1%.
>
> This looks complicated, so just a single remark:
>
> My understanding of the benchmarking of vector ops led by Hannah was that you needed to be much
> bigger than 16M to hit peak. I need to get the tech report, but on 8 GPUs I would think you would be
> at 10% of peak or something right off the bat at these sizes. Barry, is that right?
>
> Thanks,
>
> Matt
>
> Anway, not sure how to proceed but I thought I would share.
> Maybe ask the Kokkos guys if the have looked at Crusher.
>
> Mark
> --
> What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.
> -- Norbert Wiener
>
> https://www.cse.buffalo.edu/~knepley/ <http://www.cse.buffalo.edu/~knepley/>
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