[petsc-dev] Understanding Vecscatter with Kokkos Vecs
Patrick Sanan
patrick.sanan at gmail.com
Thu Feb 18 11:50:04 CST 2021
I'm trying to understand how VecScatters work with GPU-native Kokkos Vecs.
Specifically, I'm interested in what will happen in code like in src/vec/vec/tests/ex22.c,
ierr = VecScatterCreate(x,is1,y,is2,&ctx);CHKERRQ(ierr);
(from https://gitlab.com/petsc/petsc/-/blob/master/src/vec/vec/tests/ex22.c#L44 <https://gitlab.com/petsc/petsc/-/blob/master/src/vec/vec/tests/ex22.c#L44>)
Here, x and y can be set to type KOKKOS using -vec_type kokkos at the command line. But is1 and is2 are (I think), always
CPU/host data. Assuming that the scatter itself can happen on the GPU, the indices must make it to the device somehow - are they copied there when the scatter is created? Is there a way to create the scatter using indices already on the GPU (Maybe using SF more directly)?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.mcs.anl.gov/pipermail/petsc-dev/attachments/20210218/ee30df39/attachment.html>
More information about the petsc-dev
mailing list