[petsc-dev] Copy *SNES-struct deeply
Johannes Lotz
lotz at stce.rwth-aachen.de
Thu Feb 28 05:16:02 CST 2013
On 02/28/2013 11:22 AM, Matthew Knepley wrote:
> On Thu, Feb 28, 2013 at 4:21 AM, Johannes Lotz
> <lotz at stce.rwth-aachen.de <mailto:lotz at stce.rwth-aachen.de>> wrote:
>
> Hi, -- I'm new here
>
> and I have a somehow seemingly simple task:
>
> We need to get an exact copy of a previously set up SNES including
> all function pointers, all options and especially the DM (also in
> deep copy -- except the ApplicationContext struct).
>
> is there a showstopper -- or maybe already functionality there?
>
>
> I am not opposed to making a shallow SNES copy, and we already have a
> DMClone(), so how about
>
> SNESClone(snes, &snesB);
> DMClone(dm, &dmB);
-- I do not find a DMClone().
> SNESSetDM(snesB, dmB);
>
> Matt
>
> Regards,
> J.
>
>
>
>
> --
> What most experimenters take for granted before they begin their
> experiments is infinitely more interesting than any results to which
> their experiments lead.
> -- Norbert Wiener
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