[petsc-dev] Preprocessor hell: #define VecType
Jed Brown
jedbrown at mcs.anl.gov
Sat Sep 29 11:03:21 CDT 2012
On Fri, Sep 28, 2012 at 9:24 PM, Barry Smith <bsmith at mcs.anl.gov> wrote:
>
> I don't like having two typedefs
>
> I tried
>
> typedef const char* VecType;
> PETSC_EXTERN PetscErrorCode VecSetType(Vec, const VecType);
>
^^^ Note that this const is superfluous.
> PETSC_EXTERN PetscErrorCode VecGetType(Vec, VecType *);
>
> then everything compiled fine except I need to change in a bunch of places
>
> ierr = PetscStrallocpy(ctype,(char**)&da->vectype);CHKERRQ(ierr);
>
> I can live with this interface (that is requiring some casting when
> manipulating as strings). Does anyone see problems with this approach? I
> know I was opposed to this before but I've come around.
>
>
>
> Barry
>
>
>
>
> On Sep 28, 2012, at 6:16 PM, Karl Rupp <rupp at mcs.anl.gov> wrote:
>
> > Hi,
> >
> >> The problem is we/people may want to "build" XXXType values on the
> fly with string operations like strcpy, strcat etc. You cannot do that into
> a const char*, thus we/people would have to declare the place they build
> things as char* instead of XXXType and that is "unnatural". Keep digging;
> we all agree with you that it would be good to get rid of the #define.
> >>
> >> I view this problem as a slight "flaw" in typedef, but perhaps C
> typedef has a solution?
> >>
> >> Barry
> >>
> >
> > okay, this explains the 'why', thanks. :-)
> >
> > I've played a bit with the options we have and finally came up with the
> following snippet, which resembles the XYZSetType() and XYZGetType()
> functions currently in use:
> >
> > #include "stdio.h"
> > #include "stdlib.h"
> >
> > #define VecType char*
> > #define VECSHARED "shared"
> >
> > int SetType(const VecType v){
> > printf("%c\n", v[0]);
> > return 0;
> > }
> > int GetType(const VecType* v){
> > static char bla[] = "bla";
> > *v = bla;
> > return 1;
> > }
> >
> > int main(int argc, char **argv){
> > const char test1[] = "test1";
> > char test2[] = "test2";
> > const char* test3 = "test3";
> > VecType test4 = (VecType)malloc(5*sizeof(char));
> > const VecType test5 = test4;
> >
> > test4[0] = 'a';
> >
> > printf("-- set --\n");
> > SetType(test1);
> > SetType(test2);
> > SetType(test3);
> > SetType(test4);
> > SetType(test5);
> > SetType(VECSHARED);
> >
> > printf("-- get --\n");
> > /*GetType(&test4); <-- does not compile with #define
> > printf("%c\n", test4[0]); */
> > GetType(&test5);
> > printf("%c\n", test5[0]);
> >
> > return 0;
> > }
> >
> > I note the following
> > ==> It compiles cleanly
> > ==> GetType() expects a pointer to pointer to const. Well, this is
> probably not overly intuitive, as this suggests that the internal
> representation is a pointer to const char, while it is actually a char*
> (see petsc-private/petscimpl.h if I'm not mistaken...). Moreover, in order
> to call the getter function, one needs to write
> > const VecType type;
> > GetType(&type);
> > (see src/vec/vec/impls/nest/vecnest.c) or even the undesired
> > const char *tname;
> > *ierr = GetType(&tname);
> > (see src/vec/vec/interface/ftn-custom/zvecregf.c). Hence, while people
> will usually expect to instantiate a VecType and pass it to GetType(), they
> have to actually instantiate a 'const VecType' and pass it to GetType in
> order to get it modified appropriately (huh?).
> >
> >
> > Now let's consider the options we have:
> > a) typedef char* VecType; no longer compiles cleanly, as Barry pointed
> out.
> > b) typedef const char* VecType; imposes usability restrictions and
> would hence break a lot of user-code.
> > c) Keep it as-is. This compiles cleanly, yet the GetType() issue is not
> intuitive. Also, the Sword of Damocles (here: the preprocessor define) is a
> constant threat to other code...
> > d) Consider the following modification: Instead of a single
> preprocessor-define, use
> > typedef char* VecType;
> > typedef const char* VecType_;
> > and use the function headers
> > int SetType(const VecType_ v);
> > int GetType(VecType * v)
> > This allows for a more intuitive const-correctness, i.e.
> > VecType type; GetType(&type);
> > and gets rid of the C preprocessor issue. Also, the reason for the
> trailing underscore can be explained rather nicely in the documentation and
> should not cause confusion: Even if a user writes
> > VecType_ new_type = "shared"; SetType(new_type);
> > the code remains valid.
> >
> > So, even if option d) is still not the cleanest solution we could dream
> of, I think it is preferable over the current state.
> >
> > Best regards,
> > Karli
> >
> >
>
>
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