[petsc-dev] What needs to be done before a release?

Barry Smith bsmith at mcs.anl.gov
Sat May 5 21:54:49 CDT 2012


  So long as DMMG is gone, I'm fine by that.

  Certain things, at least GPUs and threads, will still have the "you must use PETSc-dev" warning attached to them.

   Barry

On May 5, 2012, at 9:51 PM, Matthew Knepley wrote:

> On Sat, May 5, 2012 at 10:32 PM, Jed Brown <jedbrown at mcs.anl.gov> wrote:
> On Fri, May 4, 2012 at 12:57 PM, Peter Brune <prbrune at gmail.com> wrote:
> Jed, what else needs to be done with respect to getting all the SNES context into DM?  I notice that, for instance, SNESSet/GetFunction is still mostly using the ops in SNES rather than the ones in SNESDM.
> 
> I had a temporary option -snes_kspcompute to make the dispatch go through SNESDM. The main holdup now is -snes_grid_sequence, but I'm banging away at ex48 again, so I should be able to get it all working shortly. (I have ex48 running without DMMG, but some functionality is missing now, like changing the physics in the middle of the MG hierarchy.)
> 
> Can we commit to a hard deadline? I would like the freeze for testing May 11, and clone and release May 14.
> 
>     Matt
> 
> -- 
> What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.
> -- Norbert Wiener




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