[petsc-dev] GAMG hiding MG -help
Jed Brown
jedbrown at mcs.anl.gov
Mon Mar 19 22:23:43 CDT 2012
On Mon, Mar 19, 2012 at 22:11, Barry Smith <bsmith at mcs.anl.gov> wrote:
>
> Mark,
>
> The problem is all the code Jed added to prevent the same help message
> from being printed more than once. He added a field to each object,
> optionsprinted, which gets set once an object is used with
> PetscObjectOptionsBegin() and prevents printing the next time that same
> object is used with options. Since the same PC is used for the
> setfromoptions for gamg and mg the second one mg gets ignored.
>
> I cannot see, off hand, the correct fix that respects Jed's desire to
> have the help messages printed exactly once. You can change
> PetscObjectOptionsBegin() to PetscOptionsBegin() to get the MG message
> printed but it will be printed again for each new GAMG setup violating
> Jed's clean output. You could hide a variable in the _GAMG data structure
> indicating the help for MG was printed to prevent multiple prints but that
> is ugly and ideally Jed will point out the correct way to do what you want
> to do.
>
I don't know anything simple. Best would be to make it possible to call
PCSetFromOptions_MG() before the number of levels has been set. I don't
know if people really want to see the options printed for every level
anyway.
The easiest thing might be to save and restore obj->optionsprinted. (We
could make it an integer instead of a PetscBool.)
>
>
> Barry
>
> It never bothered me that help messages were printed more than once .....
>
It's still a mess, actually. Try running
$ ./ex5 -snes_grid_sequence 4 -help
and tell me you are patient enough to scroll up far enough to see a
meaningful option.
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