since developing object oriented software is so cumbersome in C 	and we are all resistent to doing it in C++
    Jed Brown 
    jed at 59A2.org
       
    Sat Dec  5 13:18:02 CST 2009
    
    
  
On Sat, 5 Dec 2009 13:09:33 -0600, Matthew Knepley <knepley at gmail.com> wrote:
> Then kernels are moved to an accelerator.
These "kernels" necessarily involve user code (physics).  It's a lot to
ask users to maintain two versions of their physics, one which is
debuggable and another which is fast and runs in a very different
context (fine granularity parallel, either with threads or in a GPU
kernel).
Jed
    
    
More information about the petsc-dev
mailing list