Release
Lisandro Dalcin
dalcinl at gmail.com
Sat Sep 29 17:13:46 CDT 2007
Barry, please take a look at this thread in Python-Dev mailing list,
just the first and second mail.
http://mail.python.org/pipermail/python-dev/2003-July/036898.html
Python 2.X does exactly the same as PETSc for defining derived object
structures.
#define PyObject_HEAD \
_PyObject_HEAD_EXTRA \
Py_ssize_t ob_refcnt; \
struct _typeobject *ob_type;
typedef struct _object {
PyObject_HEAD
} PyObject;
typedef struct {
PyObject_HEAD
double ob_fval;
} PyFloatObject;
But For Python 3.X, they will be using...
typedef struct _object {
Py_ssize_t ob_refcnt;
struct _typeobject *ob_type;
} PyObject;
#define PyObject_HEAD PyObject ob_base;
typedef struct {
PyObject_HEAD
double ob_fval;
} PyFloatObject;
This is the way I'm trying to redefine PetscObject for PETSc.
On 9/29/07, Barry Smith <bsmith at mcs.anl.gov> wrote:
>
>
> > Well, I followed the approach in Python 3.0 for
> > defining the base object header for derived objects.
>
> Lisandro,
>
> Please send a reference to where this is discussed and an explanation
> why this type of caste is allowed with strict aliasing? (the web page
> http://www.cellperformance.com/mike_acton/2006/06/understanding_strict_aliasing.html
> does not discuss this case nor does it give any indication that this
> "trick" is legal with strict alaising).
>
> Thanks
>
> Barry
>
>
>
> On Wed, 26 Sep 2007, Lisandro Dalcin wrote:
>
> > On 9/25/07, Barry Smith <bsmith at mcs.anl.gov> wrote:
> > > Please explain in detail.
> >
> > Well, this article explains strict aliasing in some detail (just in
> > case you does not know the details)
> >
> > http://www.cellperformance.com/mike_acton/2006/06/understanding_strict_aliasing.html
> >
> > In the particular case of PETSc, if I understand correctly, the
> > designed object's struct inheritance based in the current PETSCHEADER
> > approach will not make it possible to enable strict aliasing rules.
> > For the compiler, PetscObject and Vec are different types of objects,
> > so if you do
> >
> > PetscObject o = (PetscObject)v;
> >
> > you are breacking strict aliasing rules, using o->comm and v->comm to
> > access the vector communicator could possibly fail with aggresive
> > compiler optimization.
> >
> > How to solve this?? Well, I followed the approach in Python 3.0 for
> > defining the base object header for derived objects. In the case of
> > PETSc, this amounts to the following:
> >
> > #define PETSCHEADERBASE \
> > PetscCookie cookie;
> > MPI_Comm comm;
> > char* prefix;
> > char* type_name;
> > /* etc ....*/
> >
> > struct _p_PetscObject {
> > PETSCHEADERBASE
> > };
> >
> > #define PETSCHEADER(ObjectOps) \
> > struct _p_PetscObject header;
> > ObjectOps *ops;
> >
> > And now the Vec struct is declared as before:
> >
> > struct _p_Vec {
> > PETSCHEADER(struct _VecOps);
> > /* etc ... */
> > };
> >
> > Now, there is no way to access things like cookie/comm/prefix fro a
> > Vec, for doing it you need to cast to PetscObject. This removes the
> > possibility of accesing 'comm' or 'prefix' though pointers of
> > different types. As a side effect, you need to always cast to
> > PetscObject to get comm/prefix/type_name (by far the more commonly
> > accessed members when implementing Vec/Mat/KSP etc...)
> >
> > I'm started this work at home, I do not have the code here at my
> > office right now, but I could remove almost all the warnings related
> > to strict aliasing in 'src/sys' and 'src
> >
> > > > I have also some problems when calling PetscObjectQueryFunction, >
> > > Yes this function pointer casting stuff is a royal pain and ugly.
> >
> > Perhaps I can find better way of doing this using a macro.
> >
> > >
> > > Might be easier to just rewrite everything in C++. :-)
> > >
> >
> > Well, having error handling based on C++ exceptions is really
> > tempting. But C++ polymorphism would make it easier to derive specific
> > implementations of objects, and using smart pointer would help for the
> > automatic reference counting of owned objects, and a lot of more good
> > things. BUT... the PETSc way of doing polimorphism is a bit more
> > powerful than the C++ virtual table. That is, each object instance
> > have its own table of functions pointers, and you can freely replace
> > it in a object by object base (and done in some MatConvert() calls).
> > Of course, a C++ implementation could still use tables of function
> > pointer, and dispatching code based on that table.
> >
> > All this would require a lot, lot of redesing and work. :)
> >
> > BTW, Could you please teach me some easy way of replacing in PETSc
> > source code the following:
> >
> > 'something>comm' by '((PetscObject)something)->comm'
> >
> > I never found the time to learn regular expresions and 'sed' :-(.
> >
> >
> >
> > >
> > > Barry
> > >
> > > > In case
> > > > you want me to continue this work, I will need a bit of help in a few
> > > > places related to low-level calls related to sockets and sys calls.
> > > >
> > > >
> > >
> > >
> >
> >
> >
>
>
--
Lisandro Dalcín
---------------
Centro Internacional de Métodos Computacionales en Ingeniería (CIMEC)
Instituto de Desarrollo Tecnológico para la Industria Química (INTEC)
Consejo Nacional de Investigaciones Científicas y Técnicas (CONICET)
PTLC - Güemes 3450, (3000) Santa Fe, Argentina
Tel/Fax: +54-(0)342-451.1594
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