[MOAB-dev] OBB ray firing questions
Tim Tautges
ttautges at divergent3d.com
Mon Dec 12 18:19:24 CST 2022
Hi all,
I'm attempting to use OrientedBoxTreeTool to do some ray tracing on a shell of triangles. I'm observing two problems:
* When I call OBTT::ray_intersect_triangles, the results come back but are not sorted by distance. Is there some reason they're not?
* If I try calling OBTT::ray_intersect_sets, with the variant that does not take an IntRegCtxt argument, the code asserts in RayIntesectsSets::leaf with lastSet == 0, implying that there's some function that should be called before this.
Am I using this tool wrongly? Note, for the first bug above, I tried running obb_test on that same file with the offending ray start/direction, and got the same (unsorted) results.
- tim
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