[MOAB-dev] Quad4 nodes order
Tim Tautges (ANL)
tautges at mcs.anl.gov
Mon Feb 10 15:23:20 CST 2014
While there are ways to modify the internal connectivity arrays (Interface::set_connectivity, or going through direct
access to connectivity arrays using Interface::connect_iterate), I wouldn't recommend this approach, as it would affect
the adjacency functions, which internally rely on canonical ordering in many cases. Instead, I'd rely on a static
permutation vector, which permutes a given MOAB-ordered vector into your preferred ordering. If this vector is static,
I'm guessing most optimizers will even optimize out the extra indirection.
- tim
On 02/10/2014 02:38 PM, kanaev at ibrae.ac.ru wrote:
> Hello MOAB-dev,
>
> Having unstructured hex mesh, can i renumber nodes order in Quad4 connectivity table so that every two opposite faces in
> hex have the same normal direction (one point inside the hex, another one points out)?
>
> Thanks
>
> Anton
>
--
================================================================
"You will keep in perfect peace him whose mind is
steadfast, because he trusts in you." Isaiah 26:3
Tim Tautges Argonne National Laboratory
(tautges at mcs.anl.gov) (telecommuting from UW-Madison)
phone (gvoice): (608) 354-1459 1500 Engineering Dr.
fax: (608) 263-4499 Madison, WI 53706
More information about the moab-dev
mailing list