[MOAB-dev] Problems with remove_adjacencies
Graeme Edwards
g.edwards.1 at research.gla.ac.uk
Thu May 3 10:48:29 CDT 2012
Hi there,
I am having a problem with remove adjacencies so was wondering if I could get some help/advice.
Basically I am working on a fracture mechanics problem so am looking to insert a crack into a mesh. As such I am splitting elements (tetrahedrons) along their faces. When I do this I insert a new node into the mesh and change the connectivity of some tets (along with their corresponding faces and edges). However, at this point I need to remove adjacencies which are still present across the crack face and for some reason when I am doing the remove_adjacencies function nothing is happening. I have done get_adjacencies directly after this function to check if it was being removed and it isn't.
So I was wondering if meshsets affect the implementation of remove_adjacencies or if there is any other advice you could give me regarding this function?
Regards
Graeme
--------------------
Graeme A. Edwards
PhD Student - Materials & Mechanics Research Group
School of Engineering
University of Glasgow
Rankine Building
Oakfield Avenue
G12 8LT
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