[MOAB-dev] Swapping edge

Iulian Grindeanu iulian at mcs.anl.gov
Sun Jul 25 19:57:10 CDT 2010


Hello,
In my opinion, the simplest way is to set the connectivity again. 

for example, 
...
  int nnodes;
  const moab::EntityHandle * conn;
  mbi->get_connectivity(edge, conn, nnodes);
  
  moab::EntityHandle connNew[2] = {conn[1], conn[0]};

  mbi->set_connectivity(edge, connNew, 2);
...

I don't know if there is a function that does this; 
 
Have a good week!
Iulian

----- Original Message -----
From: "Roman Putanowicz" <putanowr at l5.pk.edu.pl>
To: moab-dev at mcs.anl.gov
Sent: Saturday, July 24, 2010 4:18:19 AM GMT -06:00 US/Canada Central
Subject: [MOAB-dev] Swapping edge

Dear All, 

Is there in MOAB a ready function to swap an edeg common to two adjacent
triangles?

Regards

Roman
-- 
Roman Putanowicz, PhD  < putanowr at l5.pk.edu.pl  >
Institute for Computational Civil Engng (L-5)
Dept. of Civil Engng, Cracow Univ. of Technology
www.l5.pk.edu.pl, tel. +48 12 628 2569, fax 2034


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