[MOAB-dev] Order of entities in unordered entity sets?
Paul Wilson
wilsonp at engr.wisc.edu
Tue Jun 1 19:55:45 CDT 2010
For what it's worth,
Having read this exchange 3 times, I am thoroughly confused! As Jim
noted, perhaps there is too much ambiguity in the terminology used here?
[Thankfully nothing I do right now relies on me understanding this.]
Paul
Tim Tautges wrote:
> Groan; I won't even bother to explain the convoluted thinking behind
> my last answer.
>
> The description below should be what you see; isList=true should give
> you a vector, which preserves order and allows duplicates; =false
> should return ordered entities.
>
> The only thing I can think of is if you're asking for entities
> recursively and there are contained sets. Is that the case?
>
> - tim
>
> On 06/01/2010 06:53 PM, James Porter wrote:
>> I'm just going on what the iMesh.h documentation says:
>>
>> * Create an entity set, either ordered (isList=1) or unordered
>> * (isList=0). Unordered entity sets can contain a given entity or
>> * set only once.
>> ...
>> * \param isList If non-zero, an ordered list is created, otherwise an
>> * unordered set is created.
>>
>> It was my impression that "ordered" here meant "the order in which
>> you add entities is preserved", NOT "retrieving entities will
>> retrieve them in order". That is, when isList is true, it looks like
>> an std::list and when isList is false, it looks like an std::set. If
>> this is wrong, we should probably update the documentation (maybe we
>> should anyway, since "ordered" can be ambiguous).
>>
>> Anyway, to remove any ambiguity, what I mean is that I have an
>> std::set-like entity set, and after adding a bunch of entities to it,
>> I try to get them back, but the result looks like this: { vertices,
>> edges, faces, more vertices }. The behavior doesn't seem to match
>> either type of entity set, since the order in which I add stuff is
>> edges+faces first and then vertices.
>>
>> - Jim
>>
>> On 06/01/10, Tim Tautges<tautges at mcs.anl.gov> wrote:
>>
>>> Um, if isList=false, the set should be ordered. If it is unordered,
>>> isList should be true, which means it is NOT stored in order.
>>> Basically, an iMesh set is either a set or a list.
>>>
>>> - tim
>>>
>>> On 06/01/2010 06:05 PM, James Porter wrote:
>>>> Hey all,
>>>>
>>>> I was under the impression that unordered entity sets
>>>> (isList=false) in
>>>> MOAB store their entities in sorted order, which means that they're
>>>> also
>>>> sorted by dimension. However, I'm seeing vertices stored *after* edges
>>>> and faces in some code from MeshKit. If this is a bug, I'll see if
>>>> I can
>>>> come up with a minimal test-case that fails, but I wanted to make sure
>>>> I'm not going crazy first.
>>>>
>>>> - Jim
>>>>
>>>>
>>>
>>> --
>>> ================================================================
>>> "You will keep in perfect peace him whose mind is
>>> steadfast, because he trusts in you." Isaiah 26:3
>>>
>>> Tim Tautges Argonne National Laboratory
>>> (tautges at mcs.anl.gov) (telecommuting from UW-Madison)
>>> phone: (608) 263-8485 1500 Engineering Dr.
>>> fax: (608) 263-4499 Madison, WI 53706
>>
>
--
Paul Wilson
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