[MOAB-dev] ray_intersect_sets function
hongjun at mcs.anl.gov
hongjun at mcs.anl.gov
Fri Mar 12 17:30:44 CST 2010
Hi! All
I have a question about ray tracing function,
MBOrientedBoxTreeTool::ray_intersect_sets(
std::vector<double>& distances_out,
std::vector<MBEntityHandle>& sets_out,
std::vector<MBEntityHandle>& facets_out,
MBEntityHandle root_set,
double tolerance,
unsigned min_tolerace_intersections,
const double ray_point[3],
const double unit_ray_dir[3],
const double* ray_length,
TrvStats* accum );
When I use this function, it just returns one intersection distance/set/facet for sphere or curved surfaces.
Is it a bug or is it intended?
Otherwise, am I using incorrectly?
Could any body give me some advices for me?
Thanks.
Hong-Jun
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