[cgma-dev] [Meshkit-dev] installing Meshkit

Steve Jackson sjackson at cae.wisc.edu
Thu Apr 7 12:48:25 CDT 2011


On Apr 7, 2011, at 10:24 , Tim Tautges wrote:

> 
> On 04/07/2011 09:21 AM, Avery Bingham wrote:
>> I have a few questions on installing MeshKit.
>> 
>> First, has it been installed on a Mac? Second I am having some difficulties getting CGM installed.  I use Cubit, but
>> I have a prebuilt version and I cant get the configure file to use the cubit libraries from my installed version.
>> Unfortunately I don't have ACIS or access to the cubit source code.   This seems to be a road block to installing
>> MeshKit.  Do you have a suggested workaround?
>> 
> 
> This should be installable on a mac, though I'm not sure if anybody has actually tested that.

That's a good question.  I spent some time trying to build CGM (merge-cubit12 branch) against Cubit 12.2 on Mac OS 10.6, and I got nowhere: I cannot find a way to successfully link against the libcubiti19 file that's inside in the Cubit application.  (I can convince the linker to link against this file, but I cannot reference any symbols without producing undefined symbol errors.)   This prevents CGM from passing its configure step.  

I haven't time to work on this further, but if anyone with a Mac wants to look at this more closely, they can contact me for details about what I've tried so far.

(Would it be practical to set up MeskKit to build without CGM, or with a CGM that doesn't have a geometry backend installed?  It seems like the greatest burden for a new user is getting CGM set up with an appropriate backend.)
~S



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