spiff at evl.uic.edu
Mon Jun 12 12:12:23 CDT 2000
More detailed Script for Crayoland walkthrough
For the Crayoland walkthrough demo we'd like all node operators to start
out in the space by navigating towards the house (on your right when you
first enter the environment). From there we will walk to the flower bed
(just beyond the pond) and pick up flowers. Finally it will be a free for
all where people can navigate off on their own.
Unfortunately since this was a quick last minute hack we do not have a
good way to distinguish each other in the environment. We all look like
the same avatar. The avatar in the CAVE however can be identified as the one
with the most flexibility. Ie the avatar will be waving his hand and
nodding his head an aweful lot.
As far as controls. The controls are the standard CAVE simulator
To navigate: hold down the space bar and move the mouse in the direction
you want to drive.
To move your arm use the SHIFT key and move the mouse side to side.
You can pick a flower (with great difficulty) by moving your hand near one
and then pressing the left mouse button.
By pressing the t key you can see your update frame rate.
By pressing the h key you will see a list of key commands appear in the DOS
shell. For the most part you will not need these additional controls but
this is there if you want to be more adventurous.
Jason Leigh, PhD
spiff at evl.uic.edu Electronic Visualization Lab (M/C 154)
EVL Phone (312) 996-3002 University of Illinois at Chicago
EVL FAX (312) 413-7585 851 S. Morgan St. Room 1120 SEO
http://www.evl.uic.edu/spiff Chicago, IL 60607-7053
> -----Original Message-----
> From: Steven I. Gordon [mailto:sgordon at osc.edu]
> Sent: Monday, June 12, 2000 9:33 AM
> To: spiff at evl.uic.edu
> Subject: Script
> The script you sent out is too general. Where are all of the operators
> supposed to be when they get to Crayoland? How will we interact? What
> controls should we be using? Where are we supposed to be?
> Please specify
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