[Swift-commit] r2945 - trunk/docs

noreply at svn.ci.uchicago.edu noreply at svn.ci.uchicago.edu
Mon May 25 15:02:29 CDT 2009


Author: hategan
Date: 2009-05-25 15:02:29 -0500 (Mon, 25 May 2009)
New Revision: 2945

Modified:
   trunk/docs/userguide.xml
Log:
updated brief coaster profile table

Modified: trunk/docs/userguide.xml
===================================================================
--- trunk/docs/userguide.xml	2009-05-25 15:58:52 UTC (rev 2944)
+++ trunk/docs/userguide.xml	2009-05-25 20:02:29 UTC (rev 2945)
@@ -3860,9 +3860,18 @@
  <tgroup cols="2" align="left" colsep="1" rowsep="1">
   <thead><row><entry>profile key</entry><entry>brief description</entry></row></thead>
   <tbody>
-   <row><entry>coastersPerNode</entry><entry>How many coasters to run per execution node</entry></row>
-   <row><entry>coasterWorkerMaxwalltime</entry><entry>The maxwalltime that coaster workers should be submitted with</entry></row>
-   <row><entry>coasterInternalIP</entry><entry>The IP address of the coaster head node to be used by workers</entry></row>
+   <row><entry>slots</entry><entry>How many maximum LRM jobs/worker blocks are allowed</entry></row>
+   <row><entry>workersPerNode</entry><entry>How many coaster workers to run per execution node</entry></row>
+   <row><entry>nodeGranularity</entry><entry>Each worker block uses a number of nodes that is a multiple of this number</entry></row>
+   <row><entry>lowOverallocation</entry><entry>How many times larger than the job walltime should a block's walltime be if all jobs are 1s long</entry></row>
+   <row><entry>highOverallocation</entry><entry>How many times larger than the job walltime should a block's walltime be if all jobs are infinitely long</entry></row>
+   <row><entry>overallocationDecayFactor</entry><entry>How quickly should the overallocation curve tend towards the highOverallocation as job walltimes get larger</entry></row>
+   <row><entry>spread</entry><entry>By how much should worker blocks vary in worker size</entry></row>
+   <row><entry>workersPerNode</entry><entry>How many coaster workers to run per execution node</entry></row>
+   <row><entry>reserve</entry><entry>How many seconds to reserve in a block's walltime for starting/shutdown operations</entry></row>
+   <row><entry>maxnodes</entry><entry>The maximum number of nodes allowed in a block</entry></row>
+   <row><entry>maxtime</entry><entry>The maximum number of walltime allowed for a block</entry></row>
+   <row><entry>remoteMonitorEnabled</entry><entry>If true, show a graphical display of the status of the coaster service</entry></row>
   </tbody>
  </tgroup>
 </table> 




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