<div dir="ltr"><div><div><div>Hi,<br><br></div>I'm trying to solve a nonlinear problem using BFGS Quasi-Newton solver. I would like to tamper the solution vector x on-the-fly, based on some criterion. Is there a way to do so? Will SNESGetSolution(SNES snes, Vec * x) allow me to do so for each SNES iteration?<br><br></div>Thanks,<br></div>Bikash<br clear="all"><div><div><div><div><br>-- <br><div class="gmail_signature"><div dir="ltr"><div><div><div><div><font color="#666666">Bikash S. Kanungo<br></font></div><font color="#666666">PhD Student<br></font></div><font color="#666666">Computational Materials Physics Group<br></font></div><font color="#666666">Mechanical Engineering <br></font></div><font color="#666666">University of Michigan<br><br></font></div></div>
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