<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Sun, Dec 11, 2016 at 11:23 PM, Praveen C <span dir="ltr"><<a href="mailto:cpraveen@gmail.com" target="_blank">cpraveen@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Dear all<div><br></div><div>I am solving a nonlinear parabolic problem with snes. The newton update is rather non-smooth and I have convergence problems when using default options. </div><div><br></div><div>Attached figure shows how solution changes in two time steps.</div></div></blockquote><div><br></div><div>It is not clear what you mean here. Newton does not solve timestepping problems. Maybe you are using it</div><div>with an implicit timestepper, but its still not clear what you mean by non-smooth updates. Did you try with</div><div>TS?</div><div><br></div><div> Matt</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>Are there any special algorithms/options in snes that I can use for such problem ?</div><div><br></div><div>Thanks</div><span class="HOEnZb"><font color="#888888"><div>praveen</div></font></span></div>
</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>-- Norbert Wiener</div>
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